Originally posted by darvlayYou're not the boss of me ðŸ˜
I agree. Lift the move limit or double it. One or the other.
I'll consider it. I don't want to go any higher than 100. I'm open to your opinions but any higher than that is giving uzless a license to do what happened last year. Entertaining or not, it took away part of what is competitive about it, smart baseball moves.
100 is more than reasonable.
Originally posted by PocketKingsI'd eliminate the Errors. It would make pitchers and hitters worth an equal amount of categories. Besides, errors are a crapshot anyway.
Moves limit is 100, which is as high as it can possibly go. That's done.
Now give your input on the categories being scored. There are many that could be added. Give your suggestions for review soon.
I wouldnt add anymore. It's good
Originally posted by trev33What purpose does errors have on offensive output? Do you balance that with some dubious stat for pitchers like how many sac bunts do they lay down?
i disagree about the errors but agree the pitchers and hitters should be as equal as possible.
I started playing the game when Glenn Waggoner first publicized it in 1983 through the sports media. In it's original format, the categories were
Hitters : BA...HR....RBI....SB
Pitchers: W.....S......ERA.....WHIP
Everything else has been bastardizations at best. We also used a straight rotation draft with alternating rounds. But I have also played in bid leagues as well.
If you are charging fees for transactions (which you should) then you don't limit them. Let the loonies build your pot up for you while the shrewd players divy up the spoils.
It doesn't matter to me what you do, but if you want to play it as a purist, cut it back to the basics and see how you fare.
Originally posted by shortcircuitso in the context of a fantasy league you don't think players should get punished for errors?
What purpose does errors have on offensive output? Do you balance that with some dubious stat for pitchers like how many sac bunts do they lay down?
I started playing the game when Glenn Waggoner first publicized it in 1983 through the sports media. In it's original format, the categories were
Hitters : BA...HR....RBI....SB
Pitchers: W.....S.. ...[text shortened]... u do, but if you want to play it as a purist, cut it back to the basics and see how you fare.
if i pick player a and you pick player b.
player a has a very, very slightly better BA than player b, they both have the same HR and RBI average but player a has made 5 errors while player b has made done.
are you saying i should get more points than you because of the better BA not taking into account that my player made mistakes which probably cost his teams runs and maybe a game or 2?
Originally posted by trev33No, I am saying, you don't want to skew the game with stats that don't mean squat under the system. If you do that, then why not really whack it up and use OBP, GWRBI, Steroid bans, game ejections. But for every one of these categories you heap on the offensive players, then you have to heap something onto the pitchers to balance the categories. If you don't, you run the risk of potentially allowing a team with no pitching to win, or a team with no hitting to win, which does not mirror the game as the original conception attempted to do.
so in the context of a fantasy league you don't think players should get punished for errors?
if i pick player a and you pick player b.
player a has a very, very slightly better BA than player b, they both have the same HR and RBI average but player a has made 5 errors while player b has made done.
are you saying i should get more points than you be ...[text shortened]... account that my player made mistakes which probably cost his teams runs and maybe a game or 2?
Originally posted by shortcircuiti agree but i do think errors have to be taken into account as they can be so important within a game.
No, I am saying, you don't want to skew the game with stats that don't mean squat under the system. If you do that, then why not really whack it up and use OBP, GWRBI, Steroid bans, game ejections. But for every one of these categories you heap on the offensive players, then you have to heap something onto the pitchers to balance the categories. If you no hitting to win, which does not mirror the game as the original conception attempted to do.
everyone can make errors.
Originally posted by trev33I am not arguing the importance of errors in baseball, but in the context of the fantasy game, what offsetting category are you going to add for pitchers. You have to have equivilent number of categories between hitters and pitchers or you can skew the balance. Are you going to add wild pitches? It doesn't make sense to the fantasy game.
i agree but i do think errors have to be taken into account as they can be so important within a game.
everyone can make errors.
Originally posted by shortcircuitcan pitchers not make errors? i think not, the errors count can be a joint category.
I am not arguing the importance of errors in baseball, but in the context of the fantasy game, what offsetting category are you going to add for pitchers. You have to have equivilent number of categories between hitters and pitchers or you can skew the balance. Are you going to add wild pitches? It doesn't make sense to the fantasy game.
granted they don't make nearly as many as outfielders but i think it's a category that's to important to miss from a fantasy game.
Originally posted by trev33So are caught stealings...you want to deal with those too? How about isolating IBB from BB and adding HBP in the WHIP category to get it closer to real?
can pitchers not make errors? i think not, the errors count can be a joint category.
granted they don't make nearly as many as outfielders but i think it's a category that's to important to miss from a fantasy game.
i like making a ton of moves but the playoffs got stoopid last year with the all the grabbing of pitchers every day. someone even complained that i was stealing their players off waivers while i was only playing for third place.
the only other way to get around besides a move limit is to go to weekly lineup settings.
My Two Cents:
1. Errors are dumb.
2. Since we are not paying for our transactions, a move limit seems reasonable but I would prefer a weekly move limit rather than a total move limit to avoid having GMs dumping their entire rosters on the second last day of the year to get extra starts and ABs.