I'm able to program in one conditional move (while it's my opponent's turn, I enter his projected move then I record my response), but I can't get the thing to work in Deep Mode. I get the following error message when I try to program in more than one move by my opponent: "No move submitted". Are people finding it easy to use the "Conditional Moves" feature? They certainly got it right over on GameKnot!
Originally posted by trumbull2400 I'm able to program in one conditional move (while it's my opponent's turn, I enter his projected move then I record my response), but I can't get the thing to work in Deep Mode. I get the following error message when I try to program in more than one move by my opponent: "No move submitted". Are people finding it easy to use the "Conditional Moves" feature? They certainly got it right over on GameKnot!
Take a look at the Thread 107673 and see if it solves the problem...
OK, thank you very much. However, I don't see why I need to click "record" or "submit" after each move. Over on another site you can enter the entire sequence of moves then click save just once! RHP should think about implementing that.
Originally posted by trumbull2400 OK, thank you very much. However, I don't see why I need to click "record" or "submit" after each move. Over on another site you can enter the entire sequence of moves then click save just once! RHP should think about implementing that.
it allows you to set up the board whatever way you wish and then make the conditional move which should be made if that position should ever appear in the game.
it does mean an extra click each time but means that the feature can be used in a more open way.