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Conditional moves: Deep Mode

Conditional moves: Deep Mode

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trumbull2400

Joined
27 Feb 05
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49011
Clock
18 Apr 09
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I'm able to program in one conditional move (while it's my opponent's turn, I enter his projected move then I record my response), but I can't get the thing to work in Deep Mode. I get the following error message when I try to program in more than one move by my opponent: "No move submitted". Are people finding it easy to use the "Conditional Moves" feature? They certainly got it right over on GameKnot!

F

Joined
11 Nov 05
Moves
43938
Clock
18 Apr 09
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Originally posted by trumbull2400
I'm able to program in one conditional move (while it's my opponent's turn, I enter his projected move then I record my response), but I can't get the thing to work in Deep Mode. I get the following error message when I try to program in more than one move by my opponent: "No move submitted". Are people finding it easy to use the "Conditional Moves" feature? They certainly got it right over on GameKnot!
Take a look at the Thread 107673 and see if it solves the problem...

trumbull2400

Joined
27 Feb 05
Moves
49011
Clock
18 Apr 09
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OK, thank you very much. However, I don't see why I need to click "record" or "submit" after each move. Over on another site you can enter the entire sequence of moves then click save just once! RHP should think about implementing that.

MCA
TokerSmurf

Bonnie Scotland

Joined
16 Jun 04
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15683
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18 Apr 09
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Originally posted by trumbull2400
OK, thank you very much. However, I don't see why I need to click "record" or "submit" after each move. Over on another site you can enter the entire sequence of moves then click save just once! RHP should think about implementing that.
it allows you to set up the board whatever way you wish and then make the conditional move which should be made if that position should ever appear in the game.

it does mean an extra click each time but means that the feature can be used in a more open way.

i like it.

F

Joined
11 Nov 05
Moves
43938
Clock
18 Apr 09
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The 'conditional move' is quite new feature at RHP. I'm sure this is not the last revision of CM.

I like CM a lot. Its shortcomings I can easily live with, comparing not to have it at all.

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