1. Standard memberStrayJay
    I'm like a nerd
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    22 Feb '03 11:51
    A couple of weeks ago I started playing a game against a player with a score similar to mine. It seems this game may end in a draw. Unfortunately, because he plays large numbers of games simultaneously and he makes his moves very irregularly, a lot of his games have timed out, and many of hs opponents have claimed their win. Because of this, his rating has dropped dramatically.

    I am wondering how all of this is going to affect my rating. Not because I'm particularly hung up on my rating (although I do value it somewhat :-) but mostly out of curiosity.

    My questions are:
    1) does a draw affect one's rating? I've played a draw a couple of times before, but never paid attention to the effect it had on my rating.
    2) how does winning or losing a game affect one's rating? What formulae are used?
    3) I assume that these formulae take into account the ratings of each player: if I beat a player with a (significantly) higher rating, it will increase my score more than when I beat a player with a lower rating. However, this raises the question: what ratings are used for the calculation? The ones at the beginning of the game, or at the end?

    Thanks in advance for your response!
  2. Standard memberOmnislash
    Digital Blasphemy
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    22 Feb '03 12:09
    If you look in the "Posers and Puzzles" section under "the ating problem" thread, there is some information there that might help.😉
  3. SubscriberRhymester
    and RedHotTed
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    22 Feb '03 12:13
    Its in the FAQ section:

    http://www.redhotpawn.com/help/popuphelp.php?section=faq#8

    The only times drawing won't affect your rating is in games against opponents with exactly the same rating as yourself at the end of the game or if the game is unrated.

    Drawing with a higher rated player increases your rating.
    Drawing with a lower rated player decrease your rating.
    Same as winning or losing but not as much effect.

    Rhymester
  4. Subscribermwmiller
    RHP Member No.16
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    22 Feb '03 12:13

    This post is unavailable.

    Please refer to our posting guidelines.

  5. Joined
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    22 Feb '03 12:26
    Ratings are calculated using the two player's ratings at the END of the game.

    I presume the logic behind this is that a player could significantly improve (or become worse!) over the duration of a game (some games last 6 months or more).

    However it does have the unfortunate consequence that the order in which a person resigns his/her games has a huge impact on the points gained by his/her opponents.

    Another consequnce is some players will drag out their lost games for as long as possible in the hope that their opponent's rating will go up, so they won't drop so many points against them when they finally lose.

    Draws DO matter. It's possible to gain a large number of points by drawing with a much-higher rated opponent or lose a large number against a lower player. For instance, I recently lost 12 points because I drew (with black!) against a very strong 1700+ player.
    😠

    Dave
  6. Standard memberStrayJay
    I'm like a nerd
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    22 Feb '03 12:31
    Originally posted by Rhymester
    [b]Its in the FAQ section:

    http://www.redhotpawn.com/help/popuphelp.php?section=faq#8
    Oops, sorry. I should have known better than to post my question here right away...

    Thanks, everybody!
  7. Standard memberStrayJay
    I'm like a nerd
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    22 Feb '03 12:50
    Originally posted by David Tebb
    [b]Ratings are calculated using the two player's ratings at the END of the game.

    I presume the logic behind this is that a player could significantly improve (or become worse!) over the duration of a game (some games last 6 months or more).
    Hmmm. That does make some sense in those cases, but in I bet that there are more games where this way of calculating new ratings is not fair.

    Maybe it's worth considering an extra option when creating a new game that will make the RHP-software calculate (at the end of the game) the new ratings based on the ratings at the beginning of the game. After all, these are the ones that may have caused both players to accept eachother as opponents.

    (Or) Is the way RHP calculates ratings are standard way of doing this?
  8. Joined
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    543
    22 Feb '03 15:26
    Originally posted by David Tebb
    Draws DO matter. It's possible to gain a large number of points by drawing with a much-higher rated opponent or lose a large number against a lower player. For instance, I recently lost 12 points because I drew (with black!) against a very strong 1700+ player.
    😠

    Dave
    Losing 12 points for a draw ain't that much. I recently lost 140 rating points on netchess.com for drawing against a 2600+ rated player.
  9. Standard memberthire
    Xebite
    in front of you
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    22 Feb '03 21:47
    Originally posted by StrayJay
    Hmmm. That does make some sense in those cases, but in I bet that there are more games where this way of calculating new ratings is [b]not fair.

    Maybe it's worth considering an extra option when creating a new game that will make the RHP-software calculate (at the end of the game) the new ratings based on the ratings at the beginning of the game. A ...[text shortened]... achother as opponents.

    (Or) Is the way RHP calculates ratings are standard way of doing this?[/b]
    Maybe it's not very fair, but I think you method is even less fair: Against better players i choose "now" against lower rated "after the game".

    @Russ: Could U offer a liite precalculator: If you loose your rating will drop to... and so on in the game details or so?
  10. Standard memberStrayJay
    I'm like a nerd
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    23 Feb '03 20:33
    Originally posted by thire
    Maybe it's not very fair, but I think you method is even less fair: Against better players i choose "now" against lower rated "after the game".
    Of course, those better players will refuse to play you as a lower rated player. I guess it makes more sense to leave things the way they are. :-)
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