I have looked all over the Help topics for how to do this, and it doesn't seem to be anywhere. Could someone show me how to make annotations in the board player? (I'm talking about the one that you can post in the forums.)
Originally posted by Natural Science I have looked all over the Help topics for how to do this, and it doesn't seem to be anywhere. Could someone show me how to make annotations in the board player? (I'm talking about the one that you can post in the forums.)
Use reply and quote and cut out my text (as I did from the chess forum)
You'll find the notes are in brackets after the desired move where you want them to show up.
1. e4 e6 {Not Another Positional French!} 2. d4 d5 {zzzzzzzzzzzz} 3. Nb1c3 dxe4 {It's even worse. All the tension in the postion is removed. Prepare for a dull tradefest.} 4. Nc3xe4 e5 {!!? ... ! for breathing life in the position/ ! for black's braveness/ ? for the moves soundness ... I remembered seeing this move in one of my old Blackmar Diemer Gambit World issues, so I dug it out. Issue 51 (May-June 1992) refers to e5 as the Kozomara Countergambit, based on an article by John Lutes. IM Vladimir Kozamara first used it in 1948 (draw-see suplemental game). The Soviet master Egiazarov also used it during the 1950's (see other suplemental game). Another interesting point is that 1.d4 d5 2.e4 dxe4 3.Nc3 e5 4.Nxe4 lead to the same position but with black to move. Black is playing very boldly.} 5. Ng1f3 {5.Nf3 is the book recommendation. 5. ... Bg4 is met by 6.Bc4. The threat is Bxf7+ and Ne5+, winning g4, like in a recent post by Greenpawn. 5.dxe5 Qxd1+ 6.Kxd1 Nc6 gives black a lot of activity for the pawn and is just what black is fishing for. Again, see suplemental games.} Bc8f5 {A novelty ... at least in bookland ... I didn't consult any databases.} 6. Ne4g3 {6.Bd3 may also be playable. 6.Bd3 exd4 7.Nxd4 Qxd4 8.Bb5+ wins the queen.} Bf5g4 {This reaches the theoretical postion but with white's e4 knight posted less aggresively on g3.} 7. h3 {7.Bc4 looks like a try again, but the computer prefers 7.h3, I believe. 7.dxe5 Qxd1+ 8.Kxd1 Nc6 again gives black speedy development (0-0-0) and pleny of counterchances for the pawn.} Bg4xf3 8. Qd1xf3 Qd8xd4 {This leads to a wild wide open game. The more peaceful inclined my try 8. ... c6 (9.dxe5 Qa5+) but 9.Bc4 has shades of the Opera Game. 9. ... Nf6 10.Qb3. 8. ... c6 doesn't quite seem to work. 8. ... Nc6 9.Bb5 also looks good for white.} 9. Qf3xb7 Bf8b4 {!?? ... This is really pushing it, but I still have to give an ! for the effort. The easiest way out is 9. ... Qb4+, taking off the queens, which is again a shade of the Opera Game. Black's 9th move insists on a take no prisoners drag out brawl.} 10. c3 {Challenge Accepted ... It's pistols at dawn. 10.Ke2 makes the king surprisingly safe aw sell. The only check is 10.Ke2 Qc4+ (Ne7-computer) 11.Kd1 Qd4+ (Qc6 12.Bb5) 12.Bd3, when white is really safe and a8 falls.} Bb4xc3 11. bxc3 Qd4xc3 {Now, TWO rooks are hanging!} 12. Bc1d2 {This doesn't look best, but I give it !! for it's boldness. White hangs a rook with check and almost forces black to take it! That's entertainment! I noted 12.Kd1 as looking safe and saving time. The computer comfirms this with a nice mating line. 12.Kd1 Qxa1?? 13.Qc8+ mates Ke7 14.Nf5+ Kf6 15.Qd8+ Ne7 (Kxf5 16.g4+ mate next) 16.Qxe7+ Kxf5 17.Bd3+ e4 18.Bxe4 mate} Qc3xa1 13. Ke1e2 {Now, the black rook falls, and black has no checks.} Qa1xa2 {?? ... Ne7 (comp) 14.Qxa8 0-0 is equal!! Now, white gets the advantage.} 14. Qb7xa8 {After a mere 14 moves, so much has happened. The smoke has cleared and black has 3 pawns for the piece. White has the initiative however, and better development. Now, black must tend to b8.} Qa2a6 15. Ke2d1 Qa6b6 {Black holds b8 and a7.} 16. Qa8e4 {A nice safety first move ... The queen will not be trapped in the corner and lashes out at e5.} Qb6b2 {It was time for Nc6.} 17. Qe4a4 {Wins a7} c6 18. Ng3e4 {White turns down the a pawn to bring the knight back into the game (with a vengeance Nd6). } Qb2b1 19. Bd2c1 Ng8e7 {Admittedly, black has been on the pure defensive for some time. The rest of the game isn't as interesting as the beginning was, but black does come up with a nice defensive idea here and there.} 20. Ne4d6 Ke8f8 21. Qa4c4 {It looks like f7 falls but ...} Ne7d5 {Access Denied} 22. Bf1d3 Qb1b4 {Black is still trying to frustrate white's attack, with a queen trade. Black does have 3 pawns for a piece, so he's not completely dead.} 23. Qc4xb4 Nd5xb4 24. Bd3c4 Nb4d5 {Denied Again} 25. Rh1e1 Nb8d7 26. Bc1b2 f6 27. Bb2a3 {White keeps coming up with new threats, and that is another enjoyable aspect of this game.} Kf8e7 28. Nd6e4 Ke7d8 29. Kd1d2 Nd5b6 30. Bc4a2 Nb6d5 {Black says "Show me your win, if it's there." }31. Re1c1 Nd7b8 32. g4 h5 {Black would like to use his rook in the game too.} 33. g5 {Denied} fxg5 {If f5, Nd6 (Nf7/Rf8 Nb7). Black's position is officially too loose now. he must be lost.} 34. Ne4xg5 Kd8d7 35. Ng5f7 Rh8e8 36. Rc1e1 Kd7e6 {This is going too far! The "trap" is Rxe5 Kxf7. 36. ...e4 was better, but white is won.} 37. Nf7xe5 Ke6f5 38. Ba2b1 {A very entertaining and well played game by both sides.} 1-0
So if you know how to post a pgn here is how those notes are inserted:
1. e4 e6 {Not Another Positional French!} 2. d4 d5 {zzzzzzzzzzzz} 3. Nb1c3 dxe4 {It's even worse. All the tension in the postion is removed. Prepare for a dull tradefest.}
You can pretty much reverse engineer anything you see in the forums by hitting reply and quote and seeing HOW they did it.