More on system eliminating vaction timeouts

More on system eliminating vaction timeouts

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SP

Joined
31 Dec 02
Moves
5690
06 Oct 03

The idea is in this thread...
http://www.redhotpawn.com/board/showthread.php?id=7003

I was just thinking a little bit more about this idea. I'm sure that people could take advantage of this system, but at great cost. That individual would have to leave they're vacation setting on indeffinatly. So they'd be sacrificing all of they're games. Since the 'expiration' function would be in the control of the person who is not on vaction, the person on vacation would have to give up all they're games and forsake they're rating completly.

I think it's a really good idea to eliminate aquiring points through timing people out on vacation. Timeouts would function normally when the vacation setting is not in effect.

I think it will work.

Joined
20 Oct 02
Moves
595188
08 Oct 03

Originally posted by Sir Paul
The idea is in this thread...
http://www.redhotpawn.com/board/showthread.php?id=7003

I was just thinking a little bit more about this idea. I'm sure that people could take advantage of this system, but at great cost. That individual would have to leave they're vacation setting on indeffinatly. So they'd be sacrificing all of they're games. Since the ...[text shortened]... s would function normally when the vacation setting is not in effect.

I think it will work.
In a perfect world I would agree with you, and god knows I've taken my share of hits with my vacation icon on. The problem I see here however is that if a person doesnt want to finish losing positions, all they have to do is put up vacation icons when it suits them and not move.