Originally posted by oefNope...the reminder can amount to little more than a 'constant' tool to play at their speed. If it's a gentle reminder that time is all but out, a different matter...thank them for doing so.
Should I take such an 'order' seriously? The more so as I still have at least 11 hours for a move (and Timebank).
There is an option that allows a 'move reminder' to be sent but that is not an 'order' to move. You can not be "ordered" to move.
However, if you fail to move within the times you agreed to it could cost you the game eventually but first you would have to use up all of your time bank.
Just play your own game and move when you're ready.
Originally posted by oefI second the other replies; and I'd like to add that I've always wished that the envelope only appeared when you've used up your normal time-out. Right now, it appears a full day earlier, which is a bit excessive in 3-day games. It isn't even because I get sent move reminders when my time isn't up; as the others said, I just ignore those. My main problem is that I myself only want to send a reminder when my opponent is running into his timebank, and as it is now, I can't rely on the presence of the envelope for that. I have to view the game itself to check whether that turn's time-out has been used up, or I risk sending the reminder when it's not necessary.
Should I take such an 'order' seriously? The more so as I still have at least 11 hours for a move (and Timebank).
Richard
Originally posted by oefif you fail to move inside an hour of that request your opponents automatically gets an email from rhp including your name, address and phone number. who knows what kind of psychopaths you're playing against.
Should I take such an 'order' seriously? The more so as I still have at least 11 hours for a move (and Timebank).