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  1. 11 Dec '03 04:01
    Howdy, I saw a chess game in the store that was quite interesting. It was a four player chess game Each player started on oposite sides of a square board going in turns, all against all. Looked iteresting. Boy would that be brutal here. Just the thought of secret allies, trechery, and such. I am drooling. gotta go.

    Thanks
    Mike
  2. 11 Dec '03 05:05
    I'm back.
    Would anyone be interested in this. Maybe it could be incorporated into clan battles. More of a team effort. But I immagine the code would be a nightmare. But you can do anything! er right?
  3. 11 Dec '03 08:32
    Sounds like fun
  4. Subscriber Russ
    RHP Code Monkey
    11 Dec '03 08:56
    As it is, adding another 2 players to a board would require a complete rewrite of a quite a bit of (now bug free) code. Not sure I savour the prospect of that right now, but in the future, who knows.

    -Russ
  5. 11 Dec '03 15:44
    I think that I am going to buy the game tonight and bring it on monday to the chess club. I cant immagine what middle game will look like. should be a blast.

    Mike
  6. 11 Dec '03 17:54
    I've seen a board on the Corus Chess Tournament (formely Hoogovens Tournament) with 3 players, but I've never seen one with 4.....sounds fun!

    Olav
  7. Standard member speedy123
    The British Clan
    15 Dec '03 21:21
    Hey , just like to know say you start a clan and no one joins and your tired of it is there any way to delete the clan or are you stuck with it. If anyone knows please tell me.
  8. 15 Dec '03 22:18
    Originally posted by speedy123
    Hey , just like to know say you start a clan and no one joins and your tired of it is there any way to delete the clan or are you stuck with it. If anyone knows please tell me.
    Nobody joins a clan for no reason, you should let people know that your clan exist, goad! Taunt!

    If you really can't handle all the presure anymore (), just let the site admin, Russ, know, that it's killing you.

    Olav
  9. 17 Dec '03 20:26
    Hi,

    I'm a newcomer to the site and really enjoying it.
    Back in the old days of correspondence chess ( by snail mail) we were able to propose 'conditional moves' i.e. 'if you play 10w. NxB, I play 10b. QxN' , for example. The opponent is of course free to accept or reject the proposal.
    This speeded up games, particularly where the reply was obvious, and I wondered if there was a way of incorporating it into RHP games.
    I can see that the suggestion could be included in a message to your opponent but it would then need to be recorded somehow in the game score.
  10. 19 Dec '03 21:41
    Conditional moves is another great idea to speed up games !
    I am pro pro pro
  11. 21 Dec '03 20:14
    Originally posted by colleman
    Hi,

    I'm a newcomer to the site and really enjoying it.
    Back in the old days of correspondence chess ( by snail mail) we were able to propose 'conditional moves' i.e. 'if you play 10w. NxB, I play 10b. QxN' , for example. The opponent is of course free to accept or reject the proposal.
    This speeded up games, particularly where the reply was obvious ...[text shortened]... d in a message to your opponent but it would then need to be recorded somehow in the game score.
    Russ - are you there?
  12. Subscriber Russ
    RHP Code Monkey
    21 Dec '03 23:27
    Originally posted by colleman
    Russ - are you there?
    Always here.

    Conditional moves are a good idea. (It has been asked for before)

    I will certainly look into it. But as with all these things, if you don't hear anymore about it for a while, bring it up again. I promise too many things....

    -Russ