09 Sep '04 13:29>
I have just completed a siege update, so, here are some details :
The main objective of this update was to open them up to more people, and cut down those potential 5 year long queues. π (The end of the eighty something player queues? I hope so...)
Anyway, nothing radical has changed, but I have increased the number of sieges available. There will now be a 21 day timeout series of boards, on top of the current 1,3,7 and 14. Each will then have a further variation of the following timebank 0,3,7,14 and 21 days. In addition, there will be two more coloured boards (orange and purple) for each series.
Players will now only be able to join one queue. But they may still join one other queue if they are sat at another board. This means, it is still possible for someone to dominate multiple boards, but they will need to queue and perform rather than signing up to every possible board. (Hopefully queues will be a significantly shorter in future!!!)
For all players in queues now (even if entered multiple times), your positions will remain – but I recommend you abandon your places and take up a new board rather than wait. (You will need to withdraw from each of them)
To ‘prime’ every board with the initial players, a new page now exists where people can take a board, and then any other person can start the challenge. (Think open invites) But this priming process only happens once for each board, and when all boards are taken, it will eventually be redundant. (Unless I need to introduce more boards at a later date.) This is something I avoided on the first release of sieges, just asking for volunteers instead. But this is not practical this time, so this extra step was necessary.
I think that about covers it.
Oh, one last thing. I have ditched the ‘castle’ analogy altogether. I started phasing it out on the last big release, but now it is gone altogether.
I will probably release this new code either tomorrow or Saturday.
-Russ
The main objective of this update was to open them up to more people, and cut down those potential 5 year long queues. π (The end of the eighty something player queues? I hope so...)
Anyway, nothing radical has changed, but I have increased the number of sieges available. There will now be a 21 day timeout series of boards, on top of the current 1,3,7 and 14. Each will then have a further variation of the following timebank 0,3,7,14 and 21 days. In addition, there will be two more coloured boards (orange and purple) for each series.
Players will now only be able to join one queue. But they may still join one other queue if they are sat at another board. This means, it is still possible for someone to dominate multiple boards, but they will need to queue and perform rather than signing up to every possible board. (Hopefully queues will be a significantly shorter in future!!!)
For all players in queues now (even if entered multiple times), your positions will remain – but I recommend you abandon your places and take up a new board rather than wait. (You will need to withdraw from each of them)
To ‘prime’ every board with the initial players, a new page now exists where people can take a board, and then any other person can start the challenge. (Think open invites) But this priming process only happens once for each board, and when all boards are taken, it will eventually be redundant. (Unless I need to introduce more boards at a later date.) This is something I avoided on the first release of sieges, just asking for volunteers instead. But this is not practical this time, so this extra step was necessary.
I think that about covers it.
Oh, one last thing. I have ditched the ‘castle’ analogy altogether. I started phasing it out on the last big release, but now it is gone altogether.
I will probably release this new code either tomorrow or Saturday.
-Russ