Go back
Timeout etiquette

Timeout etiquette

Help

z

Joined
02 Oct 07
Moves
5330
Clock
08 Oct 07
Vote Up
Vote Down

The FAQ says: Please be considerate with timeouts – send a reminder if possible.

I find this part of the FAQ a bit vague. What is considered "considerate"? I currently have a game I can claim a win on, and I'm very tempted to do so: It's basically a waste of one of my six available games. I've sent my opponent a message asking him to move, how long should I wait before I claim the win?

In fact, it strikes me as odd that I should send reminders to opponents: I would expect them to move in time and if they don't, they lose. It's part of the rules and they could select different time controls if 1 move/day is too fast. But I don't want to be a jerk either. Any thoughts?

F

Joined
11 Nov 05
Moves
43938
Clock
08 Oct 07
1 edit
Vote Up
Vote Down

Originally posted by zzyw
The FAQ says: Please be considerate with timeouts – send a reminder if possible.

I find this part of the FAQ a bit vague. What is considered "considerate"? I currently have a game I can claim a win on, and I'm very tempted to do so: It's basically a waste of one of my six available games. I've sent my opponent a message asking him to move, how long should I controls if 1 move/day is too fast. But I don't want to be a jerk either. Any thoughts?
I agree.

If RHP want the players to be aware of how close they are to timeouts, it should be a part of the system. Like showing a ticking clock at those games where the thinking time is used up and the time bank is nibbled to, and perhaps a bigger prominent one when it is, say, less then a day from time out. Why should I remind my opponent and warn him, when the system can do it?

My oppnents know that I never remind, that I always take skulls when I can, it says so in my profile. If they don't have strong enough reasons, then I skull them. If they do, I hesitate for a while.

i

Joined
04 Jul 07
Moves
12208
Clock
08 Oct 07
Vote Up
Vote Down

I think there's a bit of a disparity between the FAQ and actual practice. Most people seem to feel it's OK to take the skull immediately--and I agree. The only exception would be if the person messaged you in advance and gave some kind of excuse. Even in that case I think it would still be OK to take the skull, but you might want to think twice about it.

F

Joined
11 Nov 05
Moves
43938
Clock
08 Oct 07
Vote Up
Vote Down

Originally posted by incandenza
I think there's a bit of a disparity between the FAQ and actual practice. Most people seem to feel it's OK to take the skull immediately--and I agree. The only exception would be if the person messaged you in advance and gave some kind of excuse. Even in that case I think it would still be OK to take the skull, but you might want to think twice about it.
I had an opponent once who said he was going to prison for a while and was not sure if they had any internet connection in there. The skull came eventually and I didn't click it. Wasn't I nice? 😏

L
Stick your hands up

Your bum

Joined
26 Jul 07
Moves
28451
Clock
08 Oct 07
Vote Up
Vote Down

Originally posted by zzyw
The FAQ says: Please be considerate with timeouts – send a reminder if possible.

I find this part of the FAQ a bit vague. What is considered "considerate"? I currently have a game I can claim a win on, and I'm very tempted to do so: It's basically a waste of one of my six available games. I've sent my opponent a message asking him to move, how long should I ...[text shortened]... controls if 1 move/day is too fast. But I don't want to be a jerk either. Any thoughts?
In tournaments, always. If I've directly challenged someone, probably not because I actually want to play them. If they've challenged me, almost certainly. If they're provisionally rated, always because they've probably left the site.

D

Joined
01 May 07
Moves
27311
Clock
09 Oct 07
Vote Up
Vote Down

I take all clan game timeouts. No regrets.

DS

Joined
22 Aug 05
Moves
26450
Clock
09 Oct 07
Vote Up
Vote Down

Take it or leave it - it's your choice, no big deal.

EP6
Soul Taker

Tionesta

Joined
12 Dec 06
Moves
23752
Clock
09 Oct 07
Vote Up
Vote Down

Take all skulls. If you can't keep track of things you deserve to lose. Don't infringe on my good nature or time. (no smily face)

z

Joined
02 Oct 07
Moves
5330
Clock
09 Oct 07
Vote Up
Vote Down

Thanks for the replies. Since I've already sent my opponent a message, I'll wait another day before I "skull" him and from then on I'll claim time-out "wins" by default.

I don't even consider it winning, it's just getting rid of an inactive game taking up one of my limited slots🙁

Cookies help us deliver our Services. By using our Services or clicking I agree, you agree to our use of cookies. Learn More.