Originally posted by grit
I have CT Art and find it hard to figure out the way it tries to give you hints or help. I just can't figure out all those little green squares or red ones, and then when I mess up a little small game appears for me to solve. It is supposed to relate to the problem I had in the full screen CT Art. But it just not help me at this point.
I just don't get it. Can anyone point me to a manual or explanation of the way this works?
grit
you are supposed to catch the theme or the motive of the puzzle with those helping features. usually the key diagonals, files and squares are highlighted the first time you make a mistake. and those little "boxes" that appear the second time you input a wrong move actually do relate to the original problem. Try to create (or threaten) something similar in the original puzzle. I think it's nice.
But I've quit studying with CT-Art now, after I have discovered chesstempo.com. There, you pretty much have a similar standard of problem collection, and I think it's even better in terms of variety. CT-Art has way too much sacrifices -mainly of the queen- or captures. I have discovered I have developed after working more than a year with CT- Art a blindness to simple attacking moves without checks or captures, or quiet moves threatening something etc.
The complexity of the puzzles in chesstempo's problem set also seem more realistic to me, there are more open and complicated positions that you have to find your way through a lot of different options like in a real game, where in CT-Art, you usually find yourself just finding out the first move "it has to be a knight sac on h3", and try to make it work from there. I'm not saying it's easier or harder in either, but the puzzles definately feel "wider" in chesstempo.
and above all, I find the interactivity of studying on a community site with interactive ratings, rankings and comments on problems, and trying to set your self rating goals etc much more enjoyable.
by the way, I'm referring to "standard" training type in Chesstempo, where you don't have any time constraints and gain/lose rating points only according to your accuracy.