Originally posted by greenpawn34 Also A piece with loads and loads of examples on why players blunder.
There are qute a few good typical and hillarious blunders in the ending.
(I used the final position from the final WC game...
[fen] 8/8/r2pR3/2pP4/1pP5/1P3k2/1K6/8 b - - 0 56[/fen]
...as template for endgame Ernie. 3 pawns and a Rook each.
I may have...No...Ernie may have, coc ...[text shortened]... 1/6Kp/7P/6P1/p4P2/r7 b - - 0 5[/fen]
It looks simple enough. 1...Rb1 2.Rxa2 Rb4 and the dual threat of f6# and Rg4# can't be defended but it seems this problem is cooked since black can on the first move play to a few different squares.
It's not a set problem with only one solution.
It's from a game. Black played Rd1 but on the blog you see the whole idea
foriming in Black's mind. White is obviously unaware what danger he is
placing himself into.
As Black pushes the a-pawn up the board the White King at the same time
heads for g5. If the King had gone anywhere else then it's a draw.
(with the pawn on a7. I think Black has better winning chances without the blunder if the pawn stays on a6.)
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