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  1. 31 May '12 00:17
    Also A piece with loads and loads of examples on why players blunder.

    There are qute a few good typical and hillarious blunders in the ending.
    (I used the final position from the final WC game...


    ...as template for endgame Ernie. 3 pawns and a Rook each.
    I may have...No...Ernie may have, cocked one of them up.) 🙂

    This one is sound.

    Lizard King - SirKano RHP 2004

    Black to play.



    As always the games come from RHP.

    Blog 4
  2. 31 May '12 00:30
    Originally posted by greenpawn34
    Also A piece with loads and loads of examples on why players blunder.

    There are qute a few good typical and hillarious blunders in the ending.
    (I used the final position from the final WC game...

    [fen] 8/8/r2pR3/2pP4/1pP5/1P3k2/1K6/8 b - - 0 56[/fen]
    ...as template for endgame Ernie. 3 pawns and a Rook each.
    I may have...No...Ernie may have, coc ...[text shortened]... 1/6Kp/7P/6P1/p4P2/r7 b - - 0 5[/fen]

    As always the games come from RHP.

    Blog 4
    It looks simple enough. 1...Rb1 2.Rxa2 Rb4 and the dual threat of f6# and Rg4# can't be defended but it seems this problem is cooked since black can on the first move play to a few different squares.
  3. 31 May '12 00:47
    Hi TomTom

    It's not a set problem with only one solution.
    It's from a game. Black played Rd1 but on the blog you see the whole idea
    foriming in Black's mind. White is obviously unaware what danger he is
    placing himself into.

    As Black pushes the a-pawn up the board the White King at the same time
    heads for g5. If the King had gone anywhere else then it's a draw.
    (with the pawn on a7. I think Black has better winning chances without the blunder if the pawn stays on a6.)