Originally posted by greenpawn34It looks simple enough. 1...Rb1 2.Rxa2 Rb4 and the dual threat of f6# and Rg4# can't be defended but it seems this problem is cooked since black can on the first move play to a few different squares.
Also A piece with loads and loads of examples on why players blunder.
There are qute a few good typical and hillarious blunders in the ending.
(I used the final position from the final WC game...
[fen] 8/8/r2pR3/2pP4/1pP5/1P3k2/1K6/8 b - - 0 56[/fen]
...as template for endgame Ernie. 3 pawns and a Rook each.
I may have...No...Ernie may have, coc ...[text shortened]... 1/6Kp/7P/6P1/p4P2/r7 b - - 0 5[/fen]
As always the games come from RHP.