01 May '08 13:25>
I have worked on a game, I won't tell you what it is right now, but the game needs a 3D matrix with play at the intersections of the lines, X, Y and Z. I need to be able to zoom in on the whole thing and look at smaller volumes of the setup or zoom out and see the whole thing and to be able to rotate it in all dimensions, as if you were rotating a rubics cube one way and another looking at it diagonally, face on or whatever. I would like to know what programming language does that sort of thing easiest. I know a bit of VB, but am told there are not many built in commands that can do that kind of thing. The game play would be the X,Y, and Z intersections would light up, some color like white ( like a small globe appearing out of nowhere at the intersection and lighting up a bit, and another color, like darker or even black at some other intersection by the other player and you take turns lighting up intersections) So eventually the matrix would be full of one color or the other mixed with intersections with no globes. Kind of like those classroom atomic stick models. Anyone know how to do that? Thanks ahead of time.