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15. ...O-O-O#

15. ...O-O-O#

Only Chess

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First time I've mated by castling. It really is amazing what the pieces can do sometimes.

Game 1256418

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nice...of course, you could have just moved the rook but o-o-o # is much nicer.

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Originally posted by hypermo2001
nice...of course, you could have just moved the rook but o-o-o # is much nicer.
Forget the easy way. 10 out of 10 for style!

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Originally posted by Humper
First time I've mated by castling. It really is amazing what the pieces can do sometimes.

Game 1256418

[fen]2kr3r/p4ppp/bpp1p3/4P3/Pb2p2P/2N1PP2/1PPK1R2/R1BQ2q1 w - - 5 16[/fen]
Me too.

Game 1154825

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Originally posted by PBE6
Me too.

Game 1154825
Wow, that looks like a "find the mate" problem setup. I always wondered "how the heck do you get the king ALL THE WAY to the eigth rank to set something like that up?" 🙂

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Originally posted by Humper
Wow, that looks like a "find the mate" problem setup. I always wondered "how the heck do you get the king ALL THE WAY to the eigth rank to set something like that up?" 🙂
Yeah, that was the fun part. I actually got excited - let me say that again - excited when I found I could force the king to go for a walk in my neck of the woods, and then when I saw the final move would be O-O-O#. It's a bit of overkill, but it looks neat and how often does one get the opportunity anyway?

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my best was castling to pin a queen to the king. That was nice

and there was no way to block it either 😀

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Originally posted by Quagmire
my best was castling to pin a queen to the king. That was nice
That's impossible.

D

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Originally posted by Ragnorak
That's impossible.

D
I assume it was an attempt at humour.

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I played the game below as Black in a coorespondence game, against a 2300-odd Russian, many years ago.

0-0-0 to get out of a pin is unusual.

1.e4 e6 2.d4 d5 3.Nc3 Nf6 4.Bg5 Bb4 5.e5 h6 6.Bd2 Bxc3 7.bxc3 Ne4 8.Qg4 g6 9.Bd3 Nxd2 10.Kxd2 c5 11.h4 Nc6 12.Nf3 Qa5 13.Rh3 cxd4 14.Nxd4 Nxe5 15.Qf4 Nc4+ 16.Bxc4 dxc4 17.Rf3 Rf8 18.Re1 Qb6 19.Nxe6 Bxe6 20.Rxe6+ Qxe6 21.Re3 0-0-0+ 0-1

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The position below is well-known is certain circles for it shows up in several books. White to move.



White can force checkmate in eight moves, ending with 0-0-0#.

The game is from Edward Lasker - Thomas, London 1912.

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Originally posted by Redmike
I played the game below as Black in a coorespondence game, against a 2300-odd Russian, many years ago.

0-0-0 to get out of a pin is unusual.

1.e4 e6 2.d4 d5 3.Nc3 Nf6 4.Bg5 Bb4 5.e5 h6 6.Bd2 Bxc3 7.bxc3 Ne4 8.Qg4 g6 9.Bd3 Nxd2 10.Kxd2 c5 11.h4 Nc6 12.Nf3 Qa5 13.Rh3 cxd4 14.Nxd4 Nxe5 15.Qf4 Nc4+ 16.Bxc4 dxc4 17.Rf3 Rf8 18.Re1 Qb6 19.Nxe6 Bxe6 20.Rxe6+ Qxe6 21.Re3 0-0-0+ 0-1

Very nice.

D