1. Joined
    18 Jan '07
    Moves
    12431
    20 Jul '11 20:40
    Originally posted by zakkwylder
    In my opinion, if you've gotten to the point where the 50 move rule could come into play and you haven't moved your king and/or rooks...


    You're doing it wrong.
    Well, duh. If you move 1. f3 2. g4, you're doing it wrong, too, but the fool's mate is still legal.

    Richard
  2. Joined
    18 Jan '07
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    12431
    20 Jul '11 20:44
    Originally posted by SwissGambit
    Here's one nit-pick: a capture is no guarantee that progress is being made.
    Nevertheless, that is the reasoning behind the 50-move rule, and it is valid in nearly all situations. I posit that this reasoning ought, logically, to be extended to include castle-invalidating moves.

    Richard
  3. Joined
    18 Jan '07
    Moves
    12431
    20 Jul '11 20:46
    Originally posted by torten
    True.Shall we contact fide? 🙂
    I'm not a member, I'm afraid. Perhaps greenpawn should do it?

    Richard
  4. e4
    Joined
    06 May '08
    Moves
    42492
    20 Jul '11 22:052 edits
    The rule is no capture or a pawn move after 50 moves.
    Castling is neither a capture or a pawn move.

    A good point though as castling cannot be undone, though of course
    after 0-0 you can move the King back e1 and the Rook to h1.

    (and castle again! - there are a few examples of illegal castling taking
    place three times in a game.)

    I guess they never thought about the 50 move rule and castling because
    the chances of it ever happening are (every recorded game to date - 1)
    It has not happened yet in about 10 million games and I doubt if it
    will in another 10 million.

    The current record for the latest castling in an OTB game in on move 48.
    (on RHP the latest I can find is on move 44 for both 0-0 and 0-0-0.)


    The castling rules applies in 3 fold rep.

  5. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
    Joined
    11 Apr '07
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    92274
    20 Jul '11 22:06
    Originally posted by greenerpawn
    Yes, I see.

    Widening the debate, are there any situations where computers have now shown that a win is possible in some specific endings where more than 50 moves are required?

    If so, should not the 50 move rule be amended to, say, an 80 move rule for that particular ending?
    I think there were enough exceptions discovered that it became impractical to keep track of them all. Of the exceptional cases, only computers can play them well enough anyhow. I can see why FIDE went back to the old 50-move standard.
  6. Standard memberwolfgang59
    Quiz Master
    RHP Arms
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    09 Jun '07
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    48793
    21 Jul '11 00:31
    Originally posted by SwissGambit
    Here's one nit-pick: a capture is no guarantee that progress is being made.

    In fact, there are some captures that are not legal specifically because no progress is being made.

    [fen]8/1k6/8/p1p1p1p1/P1P1P1P1/8/2B5/qK6 w - - 0 1[/fen]

    White is not permitted to play 1.Kxa1 here. The position is an immediate draw because of a FIDE rule that states t ...[text shortened]... st unskilled counterplay. This position meets the criteria before the Queen is captured.
    What?!?! Then its mate?

    Surely its a draw when king x queen and not before?
  7. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
    Joined
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    21 Jul '11 02:09
    Originally posted by wolfgang59
    What?!?! Then its mate?

    Surely its a draw when king x queen and not before?
    No, it's not mate...it's a draw.

    No.

    If you disagree with me, I invite you to show me the possible checkmate from the diagram I posted.
  8. SubscriberThe Gravedigger
    Jack Torrance
    Overlook Hotel
    Joined
    04 Feb '11
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    46651
    21 Jul '11 19:07
    sorry but you've lost me on that rook thing
  9. Joined
    29 Dec '08
    Moves
    6788
    21 Jul '11 20:11
    Originally posted by Shallow Blue
    Nevertheless, that is the reasoning behind the 50-move rule, and it is valid in nearly all situations. I posit that this reasoning ought, logically, to be extended to include castle-invalidating moves.

    Richard
    Has anyone authoritative published the reasoning that's behind the 50 move rule? There may be a rationale that we rational folks impute to it, but it if there is/was such authoritative reasoning, I think there would be documentation. Otherwise we might as well take the reasons for terminating the count to 50 as arbitrary.

    One alternative rationale for the two ways of terminating the count to 50 is that together they will (I think) eventually clear the board of material (even if adding pieces via promotion) to establish a clear outcome (win or draw) so in that sense there is progress. Castle-invalidation moves do not necessarily do that.

    Reportedly Ruy Lopez introduced the rule in his 1561 book (Wikipedia). Maybe the reasoning is there? Was castling an established move as he played the game?
  10. bedlam
    Joined
    20 Feb '11
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    6387
    21 Jul '11 20:29
    Originally posted by JS357
    Has anyone authoritative published the reasoning that's behind the 50 move rule? There may be a rationale that we rational folks impute to it, but it if there is/was such authoritative reasoning, I think there would be documentation. Otherwise we might as well take the reasons for terminating the count to 50 as arbitrary.

    One alternative rationale for the t ...[text shortened]... kipedia). Maybe the reasoning is there? Was castling an established move as he played the game?
    Players used to castle by hand.Castling was introduced to speed up the game.

    The 50 move rule is to prevent people playing on forever.In this matter 'progress' is indeed to be seen as progressing towards the end,not as one side progressing towards an advantage.

    That's how I understand it anyway,but I hold no chessauthority.
  11. Houston, Texas
    Joined
    28 Sep '10
    Moves
    14347
    22 Jul '11 01:01
    Originally posted by JS357
    Has anyone authoritative published the reasoning that's behind the 50 move rule? There may be a rationale that we rational folks impute to it, but it if there is/was such authoritative reasoning, I think there would be documentation. Otherwise we might as well take the reasons for terminating the count to 50 as arbitrary.

    One alternative rationale for the t ...[text shortened]... kipedia). Maybe the reasoning is there? Was castling an established move as he played the game?
    The selected move count of 50 does seem arbitrary. It seems that 40 or 60 would do also?
  12. Standard memberwolfgang59
    Quiz Master
    RHP Arms
    Joined
    09 Jun '07
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    48793
    22 Jul '11 06:09
    Originally posted by SwissGambit
    No, it's not mate...it's a draw.

    No.

    If you disagree with me, I invite you to show me the possible checkmate from the diagram I posted.
    Obviously its a draw ... I just didnt know that the game was over BEFORE KxQ.

    Good one!
  13. bedlam
    Joined
    20 Feb '11
    Moves
    6387
    22 Jul '11 12:411 edit
    Originally posted by moon1969
    The selected move count of 50 does seem arbitrary. It seems that 40 or 60 would do also?
    There's logic behind it.
    For example the ending K+B+N vs K can take +-35 moves to win.One minor slip and it's over 40.
    So to allow the attacker some wriggling room,but not too much,50 moves were agreed.
  14. Houston, Texas
    Joined
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    14347
    23 Jul '11 00:17
    Originally posted by torten
    There's logic behind it.
    For example the ending K+B+N vs K can take +-35 moves to win.One minor slip and it's over 40.
    So to allow the attacker some wriggling room,but not too much,50 moves were agreed.
    Interesting. Good insight.
  15. Joined
    29 Dec '08
    Moves
    6788
    23 Jul '11 04:22
    Originally posted by wolfgang59
    Obviously its a draw ... I just didnt know that the game was over BEFORE KxQ.

    Good one!
    It could have been resign before KxQ.
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