Please turn on javascript in your browser to play chess.
Only Chess Forum

Only Chess Forum

  1. 19 Dec '13 13:06
    Just somethinng I happened upon which in turn unearthed
    a very instructive RHP game.

    Blog 4
  2. Standard member DeepThought
    Losing the Thread
    28 Dec '13 22:53 / 2 edits

    I looked up the full Bronstein game on my database and agree that the most logical place for the draw offer is with the h3 move.

    PS - n.b. means:
    nice blog (as ever)
    nota bene (I checked and I've never played that sac on this site and probably never at all so it's a good note)
    needs bumping
  3. 29 Dec '13 12:40 / 1 edit
    Hi DT.

    It does look like h3 is the candidate move.

    I like how the whole thing brought me onto another set of RHP games
    and allowed me to discover that pancser2 - bmartin1 game.

    I think a 1400 player would learn more from this game than any GM game
    no matter how good the GM game was noted up.

    In the GM game moves would be played to avoid a backward pawn on
    a open file or allow a weak square (e6) to be created.

    The would get the note. "Not f6 becasue that would weaken e6." and
    the 1400 payer would be thinking. 'Big deal'.

    Or not this because it would create a backward pawn on an open file
    and again go no further in the notes.
    The 1400 player needs to see it action.
    The fact this comes from a non-GM club player will give him 100% confidence
    that he can play such games and not just GM's.

    The targetting, the fixing, the bringing pieces to bear on the pawn.
    And see how quickly the game collapses after the pawn goes.
    As I say in my notes it's not just the loss the pawn, it also means an
    enemy piece now sits on that square and it will be up to mischief.

    It's so good I'll post it again.

    pancser2 - bmartin1 RHP.2008

  4. 29 Dec '13 13:16
    I am wondering about this game. I tried to see the INFO on the game, but it doesn't say how many days per move was given. It seems to only tell how many days of timeout.

    Anyway, how does an 1800 range player see such moves? Were they just so obvious? If the players only had 1 day to make each move, that is even more reason for an 1800 range player to not see the moves he made.

  5. 29 Dec '13 14:07
    Hi KP

    Game 5593251

    White was as 2000+ on here and according to his profile a 'club player'.

    The moves played were not difficult. It was bread and butter chess.
    Average routine plans combined into one very instructive game.
    Having obtained a positional advantage White tied down the Black defenders.
    When he was ready he played the combo rook sac mate.
    Every move fitted together perfectly.
    True Black did not play a good game. But when starting out you will meet
    players who play weak moves.
    Having games like this under your belt will assist you in understanding the game.

    If I had to construct a game that showed how to build an outpost.
    Exchange the right pieces. (White's Be6) and the strength of a Knight outpost
    on e6 plus the weakness of a backward pawn wrapped up with a neat combo
    based on the fact defenders were pulled to the wrong side of the board.
    I very much doubt if I could better this.
  6. 29 Dec '13 16:29
    That may be true about the attacker, but to be able to even think of an overall plan to take advantage of the weak pawn and open areas to start with is a needed skill that I wish I had.

    It wasn't only that black played weakly, but that the attacker saw his potential positionally, I guess. I wish that I saw positions like that. I wonder how many moves ahead the attacker thought. Perhaps, he or she did this in a 1 day per move game also. Congratulations to the winner.
  7. 31 Dec '13 02:23 / 3 edits
    Hi KP

    " I wonder how many moves ahead the attacker thought."

    Moves 11 to 25 None.

    Here after 10...d6 He visualised the coming plan and put it into action.

    The square e6 is attracting a Knight like a moth to a flame.
    d5 will secure it but the Lopez Bishop wll be crippled with pawns on e4 and d5.
    So swap that piece.
    Then maintain a Knight on e6 and double Rooks on the ½ open c-file.

    15 moves later.

    Here he saw two moves ahead. The easy bit

    Rxg7+ and Qxg7 mate.