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Alpha release of our game

Alpha release of our game

Only Chess

t

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Hey all,

I posted some questions asking for help on a chess game we were writing, and we have an alpha release! The AI is STILL NOT GREAT, so don't expect a challenge. It also has improved significantly in the most recent CVS versions, which if you are a coder, you can get. We should have a new release with quite a few bug fixes and the new movement animations and reflections. Again, it's not a great game yet, but if you want to help us find bugs in the engine, feel free to download it.

Our blog : http://brutalchess.sourceforge.net/
Project page : http://sourceforge.net/projects/brutalchess/

Thanks, and comments and criticism is very welcome.

The AI is not great, remember that!

F
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London

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Originally posted by therascalking13
Hey all,

I posted some questions asking for help on a chess game we were writing, and we have an alpha release! The AI is STILL NOT GREAT, so don't expect a challenge. It also has improved significantly in the most recent CVS versions, which if you are a coder, you can get. We should have a new release with quite a few bug fixes and the new movem ...[text shortened]... /

Thanks, and comments and criticism is very welcome.

The AI is not great, remember that!
I'm glad critisim is welcome. Here goes:

You need to give it an opening database!

The AI is not even advanced enough to complete exchanges e.g. I take a knight as part of an exchange and it just lets it go and moves a completly irrelavent piece.

I didn't get the chance to check but have you made sure it recognises en passent?

It needs to comprehend pins. For instance, it will move it's queen behind it's king leaving itself open to attack.

I'll beat it some more and see if I can spot anything else.

F
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London

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also it cannot identify scholar's mate.

C

Earth Prime

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Originally posted by Freddie2004
also it cannot identify scholar's mate.
which is what? I know, I'm dumb.

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London

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Originally posted by Coconut
which is what? I know, I'm dumb.
scholar's mate looks something like this:

1.e4 e5 2.Bc4 Bc5 3.Qh5 Na6 4.Qxf7#


C

Earth Prime

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Originally posted by Freddie2004
scholar's mate looks something like this:

1.e4 e5 2.Bc4 Bc5 3.Qh5 Na6 4.Qxf7#


also known as fool's mate? Or is that something else?

l

Milton Keynes, UK

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Originally posted by Coconut
also known as fool's mate? Or is that something else?

No, fool's mate is something like this:

1. f3 e5 2. g4 Qh4#

l

Milton Keynes, UK

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Just had a go. Erm....does it use any AI at all apart from knowing how the pieces move????

C

Earth Prime

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Originally posted by lausey

Just had a go. Erm....does it use any AI at all apart from knowing how the pieces move????
lol

t

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Yeah, so I realized why the AI started sucking.

Before we started implementing mobility, it relied strictly on material balance, and it be me frequently. However, this release was done with only half of the mobility implemented, so it gets confused by making the few pieces which have mobility built in really high pointed or low pointed, and it subsequently screws up.

So yeah, the AI is garbage; it will be better within a week, I guarantee. I'll post again when I get it sorted out.

Thanks anyways guys, and if you play it and find any bugs in the engine itself or any other bugs relating to the game (not the AI), send them to me at therascalking13@gmail.com. Otherwise, just wait a week and we should have a sweet game up. Hopefully.

🙂

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