Hey all,
I posted some questions asking for help on a chess game we were writing, and we have an alpha release! The AI is STILL NOT GREAT, so don't expect a challenge. It also has improved significantly in the most recent CVS versions, which if you are a coder, you can get. We should have a new release with quite a few bug fixes and the new movement animations and reflections. Again, it's not a great game yet, but if you want to help us find bugs in the engine, feel free to download it.
Our blog : http://brutalchess.sourceforge.net/
Project page : http://sourceforge.net/projects/brutalchess/
Thanks, and comments and criticism is very welcome.
The AI is not great, remember that!
Originally posted by therascalking13I'm glad critisim is welcome. Here goes:
Hey all,
I posted some questions asking for help on a chess game we were writing, and we have an alpha release! The AI is STILL NOT GREAT, so don't expect a challenge. It also has improved significantly in the most recent CVS versions, which if you are a coder, you can get. We should have a new release with quite a few bug fixes and the new movem ...[text shortened]... /
Thanks, and comments and criticism is very welcome.
The AI is not great, remember that!
You need to give it an opening database!
The AI is not even advanced enough to complete exchanges e.g. I take a knight as part of an exchange and it just lets it go and moves a completly irrelavent piece.
I didn't get the chance to check but have you made sure it recognises en passent?
It needs to comprehend pins. For instance, it will move it's queen behind it's king leaving itself open to attack.
I'll beat it some more and see if I can spot anything else.
Yeah, so I realized why the AI started sucking.
Before we started implementing mobility, it relied strictly on material balance, and it be me frequently. However, this release was done with only half of the mobility implemented, so it gets confused by making the few pieces which have mobility built in really high pointed or low pointed, and it subsequently screws up.
So yeah, the AI is garbage; it will be better within a week, I guarantee. I'll post again when I get it sorted out.
Thanks anyways guys, and if you play it and find any bugs in the engine itself or any other bugs relating to the game (not the AI), send them to me at therascalking13@gmail.com. Otherwise, just wait a week and we should have a sweet game up. Hopefully.
🙂