I have finished my 1st round games in the RHP Championship P.18 W.17 D.1 L.0
I'm fed up at dropping the draw, I completely underestimated my opponent
as I had won our other game in 6 moves. Still 17½/18 is OK.
But it was this win which annoyed me.
I did everything perfect, it was just perfect but because I used conditional
moves I messed up what I had intended.
Arayn - greenpawn34 RHP Ch 2013
I refer to a 'McMurdo'. A 'McMurdo' is a move you have up your sleeve
just when your opponent thinks the combination is over.
1. e4 e5 2. a4 {OK I get to play White as Black except you have a4 in....Let's us see what happens.} 2... Nf6 3. d3 {A Philidor with a4 in - OK let's see what happens.} 3... d5 4. exd5 Qxd5 5. Nc3 Bb4 6. Bd2 Bxc3 7. Bxc3 O-O 8. f3 {Well that cannot be good. That's a nice hole on e3 I'll aim for that and let my opponent worry about developing his Kingside.} 8... Nc6 9. Nh3 {I'll connect my Rooks and mess up his pawns creating more holes.} 9... Bxh3 10. gxh3 Nd4 11. Bxd4 exd4 {Good I now have a pawn covering e3 that has turned e3 into an outpost- now all I need is to get the f6 Knight there.} 12. Rg1 Rfe8+ 13. Kf2 Qe5 {A wee tickle on the h-pawn with tempo vacating d5 for the Knight hop d5-e3.} 14. Qd2 {Hmmmm.... a pawn with check, come off it GP it's a poxy backward h-pawn, hows about a wee trap.} 14... h6 {Go on mate have the h6 pawn and threaten mate.. Because if 15.Qxh6 then and only then do I play 15...Qxh7+ 16.Rxg2 Qxg2+ and gxh6 and I'm a Rook up.} 15. Kg2 {Drats.} 15... Nd5 {Back to the plan of getting a Knight onto e3 outpost. I've no idea what it is going to do when it gets there but it will not doubt be involved in something juicy. Such knights always do.} 16. Kh1 Ne3 17. Re1 Re7 {Double up on the e-file see what happens.} 18. Rg3 Rae8 19. Re2 {Ah-Ha....and there is a wee Mcmurdo sneaky pete in there.. Yipee...} 19... Nxf1 20. Rxe5 Nxg3+ 21. hxg3 Rxe5 22. Kg1 {Just as I thought - Now 22...Re1+ 23.Kf2 Re2+ 24. Qxe2 and we have a level ending where I even straightened out his pawns. But....} 22... Re2 {The wee McMurdo sneaky pete I was talking about. Now the pawns I have straightened out work in my favour. The White King is in a mating net.} 23. Qb4 {And now gp the clot did NOT PLAY 23....c5 which forces the Queen away from covering e1 and stopping the checkmate which would have been the instructive finish. I had sent the moves 19 to 22 as conditional moves stopping here as I had no idea where the Queen would go.} 23... Re1+ {Which is OK as it still wins but 23...c5 was the intention should he play Qb4. When the position appeared on my screen I just sent Re1+ and then watched in horror at what I had just done.} 24. Qxe1 Rxe1+ 25. Kf2 Rc1 {White played on till they were mated. Which is OK as far as I'm concerned. I never have a problem with players not resigning. It's their choice. I tried to do it in the most instructive way possible.} 26. c4 Rc2+ 27. Ke1 Rxb2 28. Kf1 {That's the King cut off.} 28... Kf8 29. f4 Ke7 30. g4 Kd6 31. h4 Kc5 32. f5 f6 33. h5 a5 {What I am doing here is cutting out the pawn moves so I can send long conditional moves because Black is reduced to King moves.} 34. Ke1 Kb4 35. g5 c5 36. Kd1 fxg5 37. Kc1 Kc3 38. Kd1 Rc2 39. Ke1 Kxd3 40. f6 {This broke a series of conditional moves.} 40... Ke3 {Showing off.} 41. Kd1 Rd2+ 42. Kc1 gxf6 43. Kb1 {Now the rest were conditional moves till the mate. I like the idea of me being fast asleep and at the same time checkmating someone. Annoying though not to have wrapped it up the way it should have been.} 43... Kd3 44. Kc1 Kc3 45. Kb1 Rc2 46. Ka1 Kb3 47. Kb1 b6 48. Ka1 Rc1