10 Dec '11 00:37>2 edits
I think sometimes we look at gameload merely by counting the number of games, when it is probably more accurate to to measure game load by the number of moves that will be required to be played within any given time frame.
For instance, If someone has 10 games with a 1/0 time control, they need to make 70 moves in a week. A person with 70 games with a 7/7 time control also needs to make 70 moves in a week- and they have 7 days as a buffer for each game.
Nominally, the person with 70 games would seem to have the bigger load, but they only need to look at 10 games a day, just like the person with 10 games.
For instance, If someone has 10 games with a 1/0 time control, they need to make 70 moves in a week. A person with 70 games with a 7/7 time control also needs to make 70 moves in a week- and they have 7 days as a buffer for each game.
Nominally, the person with 70 games would seem to have the bigger load, but they only need to look at 10 games a day, just like the person with 10 games.