I lost this game, Game 1782364, and looking back on it I thought I made good, solid moves through the whole game. I don't think I made any big blunders. So where did I go wrong? What should I have done differently. Thanks.
I´m not a GM (look at my rating).
But by the blacks 8th move...he has all his minor pieces developed, a strong center (d4 & e4) and a clear way to short castle and his queen could go anywhere.
You only have two minor pieces developed.
...
8 moves.......
By blacks 22th move....
Whites has an active bishop and 2 terrific rooks placed in open lines (d&e).
You have a traped rook, a knight on the rim, and an undeveloped rook.
I know Im a pozzer....but this are things a 1400+ should know.
Perhaps a better player could guide you...
But being down in the 8th move....you must have blundered the game...
3...Bc5 is never a move I'd play. I'm not sure about the theory behind it, but the fact that what happened to you (getting chased off by a pawn push to give the opposition complete central control) can happen is enough for me not to play it. Just had a look at the MCO and that opening is apparently the Giuoco Piano. I know nothing about it, but I'd be happy as white playing against it.
I'm not sure about 8...d5. It doesn't look great to me.
Instead of 12...Nf4, 12...Be6 looks much better with you developing another piece, and blocking the B+Q battery on the weak f7 pawn.
You launched a pretty ineffectual attack when your king was under severe pressure. Sometimes using a tempo to win a pawn can be a very bad idea.
You were too slow in castling. I'd probably have castled on move 8, especially with the battery aiming at the super weak f7 pawn. By not castling soon enough, you lost your right to castle, giving your opponent a huge advantage by being able to move his rooks onto the hugely important open d and e files, while your rooks were stuck in the corners.
Once he got a rook onto the all important 7th rank, your game was over.
D
Originally posted by Balla8812...Nf4 is a mistake. 12...Na5 to offer a draw or 12...Nce7 if you want to play for the win. Black scores well after 12...Nce7 13.0-0 0-0 14.Rfe1 c6.
I lost this game, Game 1782364, and looking back on it I thought I made good, solid moves through the whole game. I don't think I made any big blunders. So where did I go wrong? What should I have done differently. Thanks.
White could have played 13.Qe3+ Qe7 14.O-O Ng6 where I would evaluate White's position as superior, maybe following up with 15.Bb5
On move 14, a useful intermezzo was 14...Ne2+ allowing both your knights into the enemy camp and not allowing White the initiative. One continuation is 14...Ne2+ 15.Kh1 Ncxd4 16.Qd5 Bf5 which is about even.
White should have withdrawn his bishop a bit earlier for more advantage from central control. (16.Bc4 b6 17.Rad1 Bb7 18.Nf3 Qf6)
General Points: You should've developed your KR more rapidly, definitely, and remember to examine all checks, captures and threats on every move.
Originally posted by RagnorakThe Giuoco Piano is a very sound opening for both sides, and 8...d5 is an essential move to destroy the central hold that you were talking about.
3...Bc5 is never a move I'd play. I'm not sure about the theory behind it, but the fact that what happened to you (getting chased off by a pawn push to give the opposition complete central control) can happen is enough for me not to play it. Just had a look at the MCO and that opening is apparently the Giuoco Piano. I know nothing about it, but I'd be ha ...[text shortened]... d e files.
Once he got a rook onto the all important 7th rank, your game was over.
D