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  1. Standard member PBE6
    Bananarama
    04 Nov '10 15:24 / 1 edit
    I promised that I would analyze this game, and I never got around to it. Psychological factors were definitely involved in the delay, as it's difficult to stomach my ineptitude. However, I've decided that perpetuating my ineptitude hurts even worse, so off we go. This analysis will be a work in progress, but feel free to jump in if you see something notable. Here's the complete game:



    Analysis to come!
  2. 04 Nov '10 20:12
    I've never once played the KID, but is the line leading to 9... Na6 within theory? That looks like a really uncomfortable move to have to make.
  3. Standard member PBE6
    Bananarama
    04 Nov '10 20:25
    Originally posted by EinZweiDrei
    I've never once played the KID, but is the line leading to 9... Na6 within theory? That looks like a really uncomfortable move to have to make.
    No, definitely not. I think 8. ... Nb4 was my first big mistake, and like you said it leads to a very ugly looking position with my knight cowering in the corner on the a6-square. Hopefully I'll get some time tonight to do some analysis, but I wanted to start the thread first so I'd have no excuses not to finish it.
  4. 04 Nov '10 20:34 / 4 edits
    I apologize right away for not being able to make the game thing work. I tried to
    get it right but hopefully you can just look at the game above where you posted it
    correctly. When going over the game the following were some of my thoughts:

    16. Rc1 f5.. Nc7 seems more appropriate now, white will be pressuring the
    defense of blacks pawn chain - black has no such threat. Opening the file
    seems ill-advised.

    21. Ng3 Qd7 Perfectly fine - also good is h5 early defending space on the
    kingside.

    22. Qe2 is ok. Better is attacking blacks backward pawn - Rc6.
    This also weakens the pawn at g6 when if h5.

    Ng4
    While this move is not bad, it doesn't support blacks plan. Here an assessment of
    the position is key before moving forward.

    Rcf1 h5
    This is just a mistake. Bxf4 first. After this blunder, black is lost

    I looked over it pretty quickly and found a few small things in the game I would have
    done differently. I also picked out the climax of the game (in my eyes) where your
    decision making becomes very key - it changes the course of the whole thing.

    My analysis isn't overly tactical so take it with a grain of salt. The best advise on this
    game would probably be to slow down and maybe even right down your assessment
    of the position before you jump into planning. Below is a relatively tense position
    and your about to decide how the ending is going to be played!

    So to start...


    King safety: Is very high for white and black, black has a
    strong fianchetto, and his long diagnal is sealed. White
    has two unmoved pawn in front of his king, and has developed
    his pieces toward the kingside, increasing king safety.

    Space: White clearly dominates. The white pawn center is
    encroaching on blacks space.

    Development: Both parties favor development to the kingside.
    White leads in kingside development.

    Pawn structure: Blacks has doubled pawns on the queenside,
    and the pawn on a6 is being attacked. Blacks pawns are
    in blacks space, easily defensible - however white dominates
    the space around the central pawn structure. This leaves
    the action to the queenside pawns.


    Candidates: Ng4 is OK... but after making an assessment of the position,
    it doesn't fit with any idea that I can make sense out of. Opening up queenside play,
    and forcing whites relocation has possibility in my assessment. Qb5 looks good, of
    course undoubling the pawns and establishing what looks "drawish".
    Qa4 looks better, it directly attacks a3 and defends the attack on a6. Further
    this also promps the defense of a3 probably best by Qc2, redistributing whites forces
    immediately.

    a5 seems ok at first glance, but b5! looks like an ugly problem.

    h5, a Prophylactic move defending the kingside space - is answered by Qxa6, and
    things get interesting when h4 Ne2 black equalizes with Nxe4, removing a center
    pawn - but at a terrible cost! His king safety is greatly hindered.
  5. 04 Nov '10 21:16 / 1 edit
    Originally posted by Prophylactica
    I apologize right away for not being able to make the game thing work. I tried to
    get it right but hopefully you can just look at the game above where you posted it
    correctly. When going over the game the following were some of my thoughts:

    [b]16. Rc1 f5
    .. Nc7 seems more appropriate now, white will be pressuring the
    defense of blacks pawn e4, removing a center
    pawn - but at a terrible cost! His king safety is greatly hindered.[/b]
    Welcome back.
  6. 05 Nov '10 00:58
    Originally posted by Green Paladin
    Welcome back.
    as refreshing as a GIN and Tonic?
  7. 05 Nov '10 11:04
    as Prop mentioned not playing 27...Bxf4 here.


    Was as good as resigning.

    27...BxR 28.RxB Rc8 (a sockdologer!!)


    The g4 Knight is OK due to the back rank mate.

    Expect White to have seen it but you never know till you try these thing.

    In the next blog I will be showing a player on here graded under 700 in a lost
    position back rank mating a 2000+ player, so strange things do happen.

    White is still on top but there is still some chess left in the game.

    Re the opening and the Knight on a6.
    Here Black to move is OK.



    Black played the unforced 9....Na6.
    A typical KID idea here is to play 9....a5 10. a3 Na6


    The Knight has a new home on c5.
    The plan then is Nh5 - f5 and attack like a rabid rat waving sockdologars
    all over the place.