[FEN "3r1k2/p1r2p2/1ppqpNp1/5nP1/2PPQ3/1P1R4/5PK1/7R w - - 0 1"] [SetUp "1"]
{-------------- . . . r . k . . p . r . . p . . . p p q p N p . . . . . . n P . . . P P Q . . . . P . R . . . . . . . . . P K . . . . . . . . R white to play --------------} 1. Qe5 Qxe5 2. dxe5 Rxd3 3. Rh8+ Ke7 4. Re8
Played on here by a 1600 player 'Shiny Knight !!' Game 778925
Black to play and wrap it up. Mate in 4.
solution but give it a try.
FEN
8/pp2r1kp/2p3p1/3p4/n2q1P2/PP4P1/K2R2QP/8 b - - 0 1
[FEN "8/pp2r1kp/2p3p1/3p4/n2q1P2/PP4P1/K2R2QP/8 b - - 0 1"] [SetUp "1"]
{-------------- . . . . . . . . p p . . r . k p . . p . . . p . . . . p . . . . n . . q . P . . P P . . . . P . K . . R . . Q P . . . . . . . . black to play --------------} 1... Qb2+ 2. Rxb2 Nc3+ 3. Ka1 Re1+ 4. Rb1 Rxb1
Originally posted by amolv06 GP if Qe5 then why not Ke7?
Correct, after Qe5, black isn't forced to exchange. There is a move that forces the combination in GP's example, that's what you're looking for, I think.