3 edits
Originally posted by WanderingKingBh6 can lead to dis-coordinating whites pieces a bit. Follow with Na5, or d6 threatening Bg4. Whites loosening move is Ne2...
Black to move.
[fen]r1bqkb1r/pppp1p1p/2n2np1/4p3/2B1P3/2P2Q2/PP1P1PPP/RNB1K1NR b KQkq - 0 5 [/fen]
It comes up a lot and I actually lose a lot of these games as black. Can black try to set any interesting traps here?
What am I talking about? White has d3 after Ne2! Of course, 2 d3 is playable because Nxc1 after Bxc1. However I think its pretty nice for black..
Q
Q, thank you very much. I will try to use these lines.
Golub, that is unfortunately difficult to say. When I have nothing prepared for a particular position in a bullet game, I'm having a hard time recalling what I actually played after the game. I'm a very bad player and I don't see the board when I close my eyes. I know good players can recreate the whole game after it's played. I'm very far from that.
Looks like the above position came from this.
....Back here.
A few months back 2...Nf6 was discused as being good blitz fun.
2...Nf6
3.Qxe4+ Be7
For the pawn Black is going to get easy development and tempo on the White Queen.
Some examples from RHP.
Game 7820282 White lost his Queen lost in 5 moves.
Game 6853276 White getting mated in 11 moves
Game 2708829 White losing a bucket load of material.
Saved the best till last.
faffie (1701) - Ziguratti (1369) RHP 2009
Originally posted by WanderingKingIt is probably best for Black to get his king safe first by moving Bg7 and
Black to move.
[fen]r1bqkb1r/pppp1p1p/2n2np1/4p3/2B1P3/2P2Q2/PP1P1PPP/RNB1K1NR b KQkq - 0 5 [/fen]
It comes up a lot and I actually lose a lot of these games as black. Can black try to set any interesting traps here?
castling.