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  1. 03 Sep '10 04:27
    1.e4 e5 2.Nf3 Nc6 3.Bb5 Nd4 4.Nxd4 exd4 5. O-O a6 6.Ba4 Nf6 7.Bb3 Nxe4 8.Re1 f5 9.Qh5+ g6 10.Qf3 d6 11.c3 c5 12.cxd4 cxd4 13.d3 Bd7 14.dxe4 Bc6 15.exf5+ Be7 16.Qd3 Qd7 17.Qxd4 Qxf5 18.Qxh8+ Qf8 19.Qd4 O-O-O 20.Be6+ Kb8 21.Be3 Kc7 22.Qb6+ Kb8 23.Qa7+ Kc7 24.Bb6
  2. Standard member Exuma
    03 Sep '10 04:29
  3. Standard member Exuma
    03 Sep '10 04:37
    I would probably have attacked the pinned knight with 9. d3, but how about this idea?

  4. 03 Sep '10 05:12
    Very nice. It was a blitz game and I totally missed that.
  5. 03 Sep '10 05:13
    Thanks for posting the game for me too. I don't know how to do that.
  6. 04 Sep '10 20:59
    greenpawn recently posted a blog on how to post your games
  7. 05 Sep '10 04:04 / 1 edit
    Interesting game.

    This idea was in there which looks good.
    Following the check all check models and look at forcing moves.
    When a piece up sac it back for bigger gains.
    I hate allowing my guy to castle and stop it if I can.
    (also I never need much of an excuse to sac on f7)