1. Maryland, US
    Joined
    01 Dec '06
    Moves
    2401
    03 Sep '10 04:27
    1.e4 e5 2.Nf3 Nc6 3.Bb5 Nd4 4.Nxd4 exd4 5. O-O a6 6.Ba4 Nf6 7.Bb3 Nxe4 8.Re1 f5 9.Qh5+ g6 10.Qf3 d6 11.c3 c5 12.cxd4 cxd4 13.d3 Bd7 14.dxe4 Bc6 15.exf5+ Be7 16.Qd3 Qd7 17.Qxd4 Qxf5 18.Qxh8+ Qf8 19.Qd4 O-O-O 20.Be6+ Kb8 21.Be3 Kc7 22.Qb6+ Kb8 23.Qa7+ Kc7 24.Bb6
  2. Standard memberExuma
    Anansi
    Woodshed
    Joined
    16 Apr '07
    Moves
    35523
    03 Sep '10 04:29
  3. Standard memberExuma
    Anansi
    Woodshed
    Joined
    16 Apr '07
    Moves
    35523
    03 Sep '10 04:37
    I would probably have attacked the pinned knight with 9. d3, but how about this idea?

  4. Maryland, US
    Joined
    01 Dec '06
    Moves
    2401
    03 Sep '10 05:12
    Very nice. It was a blitz game and I totally missed that.
  5. Maryland, US
    Joined
    01 Dec '06
    Moves
    2401
    03 Sep '10 05:13
    Thanks for posting the game for me too. I don't know how to do that.
  6. Joined
    06 May '10
    Moves
    4146
    04 Sep '10 20:59
    greenpawn recently posted a blog on how to post your games
  7. e4
    Joined
    06 May '08
    Moves
    42492
    05 Sep '10 04:041 edit
    Interesting game.

    This idea was in there which looks good.
    Following the check all check models and look at forcing moves.
    When a piece up sac it back for bigger gains.
    I hate allowing my guy to castle and stop it if I can.
    (also I never need much of an excuse to sac on f7)

  8. timed out again
    Joined
    25 Apr '08
    Moves
    3102
    07 Sep '10 22:34

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