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Beating your chess computer with the horizon effect.

Beating your chess computer with the horizon effect.

Only Chess

J

Joined
06 Apr 11
Moves
4045
Clock
31 Aug 11
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So, I have had a lot of fun with cheesy little chess computers. I had one when I was very young. It talked and had wooden pieces with magnets. I played it on road trips for hours.

A few years ago I discovered how to beat all of these little chess computers with the horizon effect. I'm not talking heavy database run engines, just most of the cell phone games, handhelds, and laptops that have sprung into existence in the last 20 years.

I've found that I have to look for moves that are bad or weak moves but allow for a stronger continuation. Allow pawns to be doubled, open files at great cost to king safety, or allow an annoying pin. The computer will have not considered such terrible moves, and the lines that develop are unexplored by the computer. In those lines you can frequently find mating attacks and material gain overlooked by the computer. This is your compensation! It becomes amusing as you look at a position and realize you get a free material or a discovered check that completely demolishes the AI's game.

This is just something I've observed with weak computer chess games, handhelds and the like. I hope if anyone has become frustrated with one of these that this type of thinking will produce better results.

It'd be cool to hear of any other peculiar tricks or processes that produce good results against some of the chess AI's.

-Jenn

greenpawn34

e4

Joined
06 May 08
Moves
43363
Clock
31 Aug 11
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I recall years ago you could suck some of these things into most unhuman
like moves and get some very odd positions.
Seeing no direct mate (if indeed there is one) it often took it's King for a walk.

They go something like this.

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