Black to play and win

Black to play and win

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V

Joined
22 Aug 08
Moves
9361
17 Jul 12
1 edit

Been a while since I bored you guys with something from one of my games so here goes:

From a recent blitz game of mine, black to play and win:



Edit: I would include the whole game up to this point however I embarrassingly left my bishop hanging a couple of moves ago in the build up to this position.

t

Joined
15 Jun 06
Moves
16334
20 Jul 12
1 edit

Originally posted by VelvetEars
Been a while since I bored you guys with something from one of my games so here goes:

From a recent blitz game of mine, black to play and win:

[fen]4rrk1/p4ppp/2pq1n2/2b5/6b1/2N2N1P/PPPP1PP1/R1BQR1K1[/fen]

Edit: I would include the whole game up to this point however I embarrassingly left my bishop hanging a couple of moves ago in the build up to this position.
1...Qg3 2.hxg4 Bxf2+ 3.Kh1 Rxe1+ and now the knight can't take or else mate so the queen is toast.

If white doesn't take the bishop he'll be in trouble.

1...Bxf3 also seems to lead to problems for white.

The Near Genius

Fort Gordon

Joined
24 Jan 11
Moves
13644
20 Jul 12
2 edits

Originally posted by VelvetEars
Been a while since I bored you guys with something from one of my games so here goes:

From a recent blitz game of mine, black to play and win:

[fen]4rrk1/p4ppp/2pq1n2/2b5/6b1/2N2N1P/PPPP1PP1/R1BQR1K1[/fen]

Edit: I would include the whole game up to this point however I embarrassingly left my bishop hanging a couple of moves ago in the build up to this position.
I was thinking of starting with 1...Bxh3. Am I on the right track?
I haven't worked it all out yet, but I don't want to waste any more time on this idea, if it is wrong. Something like this:

S

Joined
01 Jul 12
Moves
1353
20 Jul 12

I think Bxf3 is the most forcing, and if Rxe8 then simply Rxe8 and he has to play Qf1 or something to avoid mate

The Near Genius

Fort Gordon

Joined
24 Jan 11
Moves
13644
20 Jul 12

On second look Bxh3 don't look as good, if White does not take the bishop.

ml

out on bail

Joined
20 Jun 09
Moves
12298
20 Jul 12

Originally posted by VelvetEars
Been a while since I bored you guys with something from one of my games so here goes:

From a recent blitz game of mine, black to play and win:

[fen]4rrk1/p4ppp/2pq1n2/2b5/6b1/2N2N1P/PPPP1PP1/R1BQR1K1[/fen]

Edit: I would include the whole game up to this point however I embarrassingly left my bishop hanging a couple of moves ago in the build up to this position.
.....bxg3. queen cannot take as re8a8 mate. 2.gxf3 Qg3+ 3.G1H1 bxf2 and white cannot prevent Qh3 mate.


I'm surprised a 2200 (RJ Hinds) couldn't work that one out

regards

Mike

The Near Genius

Fort Gordon

Joined
24 Jan 11
Moves
13644
20 Jul 12
1 edit

Originally posted by SHINEONFOREVER
I think Bxf3 is the most forcing, and if Rxe8 then simply Rxe8 and he has to play Qf1 or something to avoid mate
I believe you are right about Bxf3. Here is the way I think it might go:

Joined
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20 Jul 12

I'm surprised a 2200 (RJ Hinds) couldn't work that one out

regards

Mike[/b]
Toot Toot!! puf puf puf!

The Near Genius

Fort Gordon

Joined
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Moves
13644
21 Jul 12
1 edit

Originally posted by michael liddle
.....bxg3. queen cannot take as re8a8 mate. 2.gxf3 Qg3+ 3.G1H1 bxf2 and white cannot prevent Qh3 mate.


I'm surprised a 2200 (RJ Hinds) couldn't work that one out

regards

Mike
That is Bxf3. You are right. Some times my mind doesn't work too good. That was too simple, but for some reason I could not see it. I saw that idea later in the game, but it was too late for a quick mate at that point. I did not think about starting over from the start. I guess I was thinking too much about keeping the draw in hand.

d

São Paulo, Brazil

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28 Oct 08
Moves
12076
21 Jul 12

Keeping the draw in hand isn't very helpful when it comes to solving a "black to play and win" problem. :p

The Near Genius

Fort Gordon

Joined
24 Jan 11
Moves
13644
21 Jul 12
2 edits

Originally posted by danilop
Keeping the draw in hand isn't very helpful when it comes to solving a "black to play and win" problem. :p
No. It didn't help at all. 😀

P.S. I was mainly doing it so I could practice posting the pgn from a fen chess position. When I first started it must of took about twenty edits before I could get it right. Now I am down to under five edits.

V

Joined
22 Aug 08
Moves
9361
21 Jul 12

Thanks for the feedback guys. I guess there's more than one way to skin a cat. I think most of the winning combinations start with Bxf3.
In the blitz game it went:

The Near Genius

Fort Gordon

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Moves
13644
21 Jul 12

Originally posted by VelvetEars
Thanks for the feedback guys. I guess there's more than one way to skin a cat. I think most of the winning combinations start with Bxf3.
In the blitz game it went:
[pgn]

[FEN "4rrk1/p4ppp/2pq1n2/2b5/6b1/2N2N1P/PPPP1PP1/R1BQR1K1 b - - 0 1"]

1. ... Bxf3 gxf3 {Forced because of the threats of Bxd1 and Rxe1} 2. Bxf2+ {Forking king and rook} 3. Kxf2 { ...[text shortened]... 2 {which falls to} 6. Rxe2 {Threatening Ng3 mate again} Rxe2 7. Ng3 Ke1 8. Qg1 {Mate}
[/pgn]
I think you did very good to see that in a blitz game. I am no good in those 5 minute or less games. I can't think fast enough.

V

Joined
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Moves
9361
21 Jul 12

Originally posted by RJHinds
I think you did very good to see that in a blitz game. I am no good in those 5 minute or less games. I can't think fast enough.
Thanks, I looked on it in a similar way to you, saw the forced draw first, played for that before seeing Nh5 forcing mate 🙂

The Near Genius

Fort Gordon

Joined
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Moves
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21 Jul 12

Originally posted by VelvetEars
Thanks, I looked on it in a similar way to you, saw the forced draw first, played for that before seeing Nh5 forcing mate 🙂
The moves bxh3 or Qg3 seem to fail because White has d4! in reply.