It did cross my mind to have a wee bit of fun.
Saying if you sent a bad move you can retract it on the condition
you take out a sub.
And before anyone asks about the green light it means that this
player has a forced mate in his position.
Usually the RHP detector spots all forced mates in three moves.
I used Conditional Moves to set traps for the guys who have a
lot of games on the go.
They cycle through their games and make a move in our game in reply
to my last move.
I have anticipated their move and set a trap in my conditional move.
The carry on through their games and come across our game again.
(the conditional move takes about 10 seconds to appear).
Now they have seen this position before a few moments ago.
Nothing was happening, it's OK.
So suspecting nothing they make a move. (BANG!).
It has worked at least twice.
It also kind of cute to set up a mate as a conditional move.
You go to bed knowing that if your opponent makes a certain move
then whilst you are asleep you are checkmating him.
You can also play Risk.
When I was playing SG I set some suicide conditionl moves just for a laugh.
I did one every few moves.
Here Black SG to play.
If he had played 4...Qd7 I remember I has set as a condition 5.Qh5.