It is desinged to speed up the game.
You have just played Bxf3 his only move is Nxf3
so you go to conditional moves and you will see the postion
after you have sent your move Bxf3
You make his move and enter your reply.
(this is the condition. If you play Nxf3 I play........)
Your opponent does not know your conditional move nor does he
know you have set one.
You may cancel the move anytime before he replies to your Bxf3
Give it a try in one of your games. Experiment with it.
You cancel them.
Originally posted by FoldererI sometimes use conditional moves in tactical sequences to make sure I remember what I was thinking, if I haven't recorded the sequence in chessbase.
I sort of understand the concept, but don't really see the point of it. Even if my opponent does have only one move, I still want to look at the board again before I make my reply. The chances of me calculating correctly two moves in advance are fairly slim...
There are other times where exchanges are made where there are no zwischenzugs and the recapture is the only good move, and you can save time. Breezing through routine opening moves are another example.
And there's always the case where your opponent should resign but doesn't, and conditional moves also speed things up- I've mated with a conditional move on more than one occasion here.
Originally posted by greenpawn34Come now greenpawn, you've been whipped. You can come up with much better explanations than that. Just because the powers that be didn't appreciate the great explanation you gave for the wee green light doesn't mean it wasn't a classic and greatly appreciated.
It is desinged to speed up the game.
You have just played Bxf3 his only move is Nxf3
so you go to conditional moves and you will see the postion
after you have sent your move Bxf3
You make his move and enter your reply.
(this is the condition. If you play Nxf3 I play........)
Your opponent does not know your conditional move nor does he
know ...[text shortened]... eplies to your Bxf3
Give it a try in one of your games. Experiment with it.
You cancel them.
It did cross my mind to have a wee bit of fun.
Saying if you sent a bad move you can retract it on the condition
you take out a sub.
And before anyone asks about the green light it means that this
player has a forced mate in his position.
Usually the RHP detector spots all forced mates in three moves.
I used Conditional Moves to set traps for the guys who have a
lot of games on the go.
They cycle through their games and make a move in our game in reply
to my last move.
I have anticipated their move and set a trap in my conditional move.
The carry on through their games and come across our game again.
(the conditional move takes about 10 seconds to appear).
Now they have seen this position before a few moments ago.
Nothing was happening, it's OK.
So suspecting nothing they make a move. (BANG!).
It has worked at least twice.
It also kind of cute to set up a mate as a conditional move.
You go to bed knowing that if your opponent makes a certain move
then whilst you are asleep you are checkmating him.
You can also play Risk.
When I was playing SG I set some suicide conditionl moves just for a laugh.
I did one every few moves.
Here Black SG to play.
If he had played 4...Qd7 I remember I has set as a condition 5.Qh5.
Saying if you sent a bad move you can retract it on the condition
you take out a sub.
And before anyone asks about the green light it means that this
player has a forced mate in his position.
Usually the RHP detector spots all forced mates in three moves.
That's more like it. I would give the original meaning for the wee green light, but then I might get banned. Yes, I'm whipped too. 😉