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Describe your opening

Describe your opening

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[Event "club'"]
[Site "MyTown"]
[Date "2007.01.22"]
[Round "3"]
[White "-"]
[Black "J, Ham"]
[Result "1/2-1/2"]
[ECO "E90"]
[Annotator "-"]
[PlyCount "75"]
[TimeControl "120"]

1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. Nf3 O-O 6. h3 c5 7. Be3 Na6 8.
Bd3 Nd7 9. O-O b6 10. a3 Bb7 11. Qd2 Rc8 12. Nb5 Ra8 13. Nc3 Nc7 14. b4 Rc8
15. b5 e5 16. d5 f5 17. Bg5 Qe8 18. exf5 gxf5 19. Rae1 Qf7 20. Nh4 e4 21.
Be2 Rce8 22. f3 e3 23. Qc2 h6 24. Bf4 Qf6 25. Nd1 Qxh4 26. Bxd6 Be5 27.
Bxf8 Qg3 28. f4 Bd4 29. Bxh6 Nxd5 30. Qxf5 Nxf4 31. Qg5+ Qxg5 32. Bxg5 Nxg2
33. Bf4 Re7 34. Bg3 Rg7 35. Kh2 Nxe1 36. Rxe1 Nf6 37. Rg1 Ne4 38. Bf4
1/2-1/2

not the best one, but very recent (played on monday). please no annoying remarks of my (black) 27th move. I know i had a blackout.

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come guys!

I want to see someone try to prove that the pork chop/ Hammersluag is playable

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Originally posted by Jusuh
not the best one, but very recent (played on monday). please no annoying remarks of my (black) 27th move. I know i had a blackout.
the game was played at your club against a familiar opponent? what's his rating?

okay, I can see how it works there. just expand boldly, but keep the enemy carefully out of camp. -I've been experimenting a bit with pushing kingside pawns (after O-O), even though my patzer senses tingle ferociously doing so. but so many strong players do it that I guess I just have to look into it properly.

maybe I should start playing KID, pirc and even dragon for a while to get a grasp on those kind of scenarios. so far I've avoided them because of the bad experiences from getting the king exposed early...


hahah, the missed 28th pawn move is exactly the kind of move I would miss there. 🙂

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Originally posted by wormwood
the game was played at your club against a familiar opponent? what's his rating?
about 1850.

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The Ruy Lopez must be whites best opening as it is the most popular. It must be the most popular opening for a reason.

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Originally posted by russell chadbourne
The Ruy Lopez must be whites best opening as it is the most popular. It must be the most popular opening for a reason.
Sure, at the top levels it's most popular, it's complete sound, solid, and dynamic. Quite risk free.

1 edit
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Originally posted by anthias
and cms, please write about the KG 🙂
1.e4 e5 2.f4

White is willing to sacrifice the pawn in order to gain smooth development, and an open f-file, the toughest way for black to challenge it is by accepting, however, appx. half of the game in which I've used the KG black has declined by means of 2...d6 (Note that 2...Bc5 followed by 2....d6 is considered superior, also note that 3.fxe5?? loses to Qh4+!). Some Declined examples...

Game 2277433
Game 2174611 - Note that after 3...exf4 this is a transposition into a Fischer Defense which is generally reached after 1.e4 e5 2.f4 exf4 3.Nf3 d6.
Game 2325811
Game 2233163

Black can also countergambit with 2...d5!? called the Falkbeer Counter Gambit, which is considered pretty good for white, especially if white doesn't know what he's doing. The best line for black is 1.e4 e5 2.f4 d5 3.exd5 e4!?

I apologize, but I've only got one example game, in which black blunders...

Game 2146379


As I mentioned, accepting the gambit is black's toughest response. White has two choices here, either the more classical 3.Nf3 line which tends to have sharper positions than the alternative or the more modern 3.Bc4.


Key Position After 3.Nf3

1.e4 e5 2.f4 exf4 3.Nf3 g5!



This is probably blacks toughest response to the King's Knights (3.Nf3) Gambit. Here white has 3 choices: 4.Bc4, 4.d4, or 4.h4.

4.Bc4 g4 5.O-O!? gxf3 6.Qxf3 represents the Muzio Gambit where white sacrifices a whole piece in return for a ferocious sacrificial attack on the point f7, this line is considered very risky and dubious now and is very rarely seen at high levels.

Examples:

Game 2956370
Game 2956367
Game 2956364


4.d4 g4 5.O-O gxf3 6.Qxf3 is the Rosentreter Gambit, with similar plans to the Muzio, I do not have any example games with it, but Northern Lad (6 on player tables) uses it when given the opportunity.

4.h4 g4 5.Ne5 is the Kieseritzky Gambit, which has often been called the "backbone" of the 3.Nf3 Variation of the King's Gambit. In recent years many black variations seem to give white some trouble, but there seems to be life left in the line.

Example:

Game 2929024


Other Black tries after 3.Nf3 include Be7 (Cunningham defense, Game 2167828), 3.d6 (Fischer Defense to which white generally chooses between 4.Bc4 or 4.d4, but 4.Nc3 is quite playable), and 3...Nc6 to which white usually tries 4.Bc4.


Questions are welcome.

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Originally posted by cmsMaster
1.e4 e5 2.f4

White is willing to sacrifice the pawn in order to gain smooth development, and an open f-file, the toughest way for black to challenge it is by accepting, however, appx. half of the game in which I've used the KG black has declined by means of 2...d6 (Note that 2...Bc5 followed by 2....d6 is considered superior, also note that 3.fxe5?? los ...[text shortened]... playable), and 3...Nc6 to which white usually tries 4.Bc4.


Questions are welcome.
The 3.Bc4 variation of the King's Gambit is quite different from the 3.Nf3 variation. Two main points should be noted, first 3...g5 here is NOT a good defense, and simply weakens the black kingside. Also, by not playing 3.Nf3 white has left h4 undefended and welcomes 3...Qh4+.

Black has three main tries, but often tries other moves, here are some examples...

Game 2401965
Game 2277752
Game 2277434

Black's three best options are 3...Nf6 following with 4...c6 and 5....d5, 3...d5!, and 3...Qh4+.

1.e4 e5 2.f4 exf4 3.Bc4 Nf6 4.Nc3 c6 5.Bb3 (To avoid the fork that will occur if the bishop remains on c4) 5...d5 6.exd5 cxd5 is the mainline for the 3.Bc4 variation, but seems to offer white decent chances.

3...d5 is probably black's toughest response, after 3.Bc4 d5! 4.exd5 (4.Bxd5 Nf6 is playable) 4...Qh4+ 5.Kf1 Bd6 6.d4. I haven't faced the line, but a good illustration of this variation is the game Northern Lad-Cludi.


3...Qh4+ has often been called dubious for black after 4.Kf1 Nf6 5.Nf3 Qh5 6.d4, but may offer black good chances.

After 3...d5




Example Game with mainline idea:

Game 2401963

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Originally posted by wormwood
the game was played at your club against a familiar opponent? what's his rating?

okay, I can see how it works there. just expand boldly, but keep the enemy carefully out of camp. -I've been experimenting a bit with pushing kingside pawns (after O-O), even though my patzer senses tingle ferociously doing so. but so many strong players do it that I guess I ...[text shortened]... y...


hahah, the missed 28th pawn move is exactly the kind of move I would miss there. 🙂
There are some great KID games from this years Corus. There is even a master class on chessvibes on it .. I used to love playing it but then i picked up Benko 😉 .. after Corus though I'm definitely adding it back in to the mix, particularly against the english

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ok for those of you who feel that something as uncompromising as the Sicilian Dragon is silly, I present to you... The Accelerated Dragon Variation of the Sicilian Defense

1. e4 c5 is known to produce sharp tactical games. But the Accelerated Dragon is different, as it is more positional than the average Sicilian. Note that the Accelerated Dragon is a drawish opening, and is not for those who are unwilling to accept a 1/2 point (though if you'd rather have 0, that's up to you...)

The Accelerated Dragon arises from 1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4. Nxd4 g6

the main difference between this and a regular dragon, is that black hasn't spent a move playing d6. In the Dragon, Black would like to eventually play the pawn push d6-d5. However, it can be difficult to prepare as readying for it with e6 greatly weakens the d6 pawn. Also, white can stop the d5 push via the Yugoslav Attack (the Bc4 makes d5 impractical to attempt) But a main theme in the Accelerated Dragon is that black can play an immediate pawn push of d7-d5, often without a preparatory e6. In playing d5 at the right time, black gains easy equality.

example: 1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4. Nxd4 g6 5. Nc3 Bg7 6. Be3 Nf6 7. f3 O-O 8. Qd2?!
White is trying to steer the game into a Yugoslav Attack, but the Accelerated Move order prohibits this.... 8. ...d5! =

after 5. Nc3 Bg7 6. Be3 Nf6 7. Bc4, Black has two variations to choose from, the Uogele Variation (7. ...O-O) which is more tactical and "exciting", or the boring "Anti-Yugoslav" Variation (7. ...Qa5)

I don't play the Uogele (if i wanted a tactical game, I would've gone with the Dragon in the first place...) so I'll only talk about the Anti-Yugoslav. The system is christened so by IM Jeremy Silman (among several notable sources) as the move Qa5 prohibits white from effectively playing the Yugoslav Attack move order. White's best move after 7. ...Qa5 is 8. O-O, when he has castled Kingside.

so why can't white play a Yugoslav Attack? Well....
8. Qd2? Nxe4! 9. Nxe4 Qxd2+ wins a pawn for black while 9. Nxc6 Qxc3! is similar. Either way, black is clearly better
8. f3? Qb4 9. Nxc6 bxc6 is = with black's great control of the d5 square. Note that 9. Bb3? Nxe4! 10. fxe4 Bxd4 is better for black

after the correct 8. O-O O-O the games can be very boring and drawish (though there still is plenty of play)

But the Accelerated Dragon does have a downside, in that the move Nf6 is not played before g6. While 5. Nc3 is played by white in an array of Open Sicilian variations, here, white doesn't have to (his e pawn isn't threatened.) Instead, he can play 5. c4, the Maroczy Bind, and turnoff of the Accelerated Dragon. With c4, white clamps down on the b5 and d5 squares (remember that the d5 push can be huge in the Accelerated Dragon) and makes it tough for black to find counterplay. Basically, white will try to simply suffocate Black.

5. ...Nf6 6. Nc3 d6 followed by Nxd4 (when in a cramped position, exchange pieces to relieve the lack of space) is the Gurgenidze System, which I use against the Bind (there are other variations, but I'm too lazy to talk about them.

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why don't you guys put this in the opening explorer page. make it more acessable! I know my spelling is bad.😛

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Originally posted by rotk
why don't you guys put this in the opening explorer page. make it more acessable! I know my spelling is bad.😛
Excellent idea!

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Originally posted by rotk
why don't you guys put this in the opening explorer page. make it more acessable! I know my spelling is bad.😛
Would be nice.....dont think it will happen but cool idea. I was hoping to get about 30 or so descriptions here, should give people a place to start when they are looking for a new opening.

2 edits
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Scandinavian Qd6 :

A good opening for black for when you dont want wild complications. This is another opening very easy to learn.

1. e4 d5 2. exd5 Qxd5 3. Nc3 Qd6 4. d4 Nf6 5. Nf3 a6
6. Be3 b5 7. Qd2 e6 8. Be2 Bb7 9. Bf4 Qb6 10. O-O Bd6 11. Rfe1 O-O 12. Rad1
Nbd7




Black can use this same setup in most varitions making the play more based around ideas than learning theory lines.

One down side to the positions is theres little imbalance and it can be VERY hard to outplay people with black, ie scandinavian lines rarely get sharp so its not something id recommend using against people lower rated than yourself, however it is quite likely to give higher rated people a bit of a grrry time if they want to play for a win. Basicly black will stay solid, finish development, then more often than not play for a c5 break.

Pros : Super solid, easy to draw with, easy to learn, little theory

Cons : Not easy to play for a win with so total no-no against lower rated players.

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Originally posted by Bedlam
Scandinavian Qd6 :

A good opening for black for when you dont want wild complications. This is another opening very easy to learn.

1. e4 d5 2. exd5 Qxd5 3. Nc3 Qd6 4. d4 Nf6 5. Nf3 a6
6. Be3 b5 7. Qd2 e6 8. Be2 Bb7 9. Bf4 Qb6 10. O-O Bd6 11. Rfe1 O-O 12. Rad1
Nbd7


[fen]r4rk1/1bpn1ppp/pq1bpn2/1p6/3P1B2/2N2N2/PPPQBPPP/3RR1K1 w - - 0 13[/fen]
...[text shortened]... tle theory

Cons : Not easy to play for a win with so total no-no against lower rated players.
Seems like a very good backup opening to use if you're in a tournament situation where you need or want a draw.

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