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Did I Blow This Game?

Did I Blow This Game?

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WORK

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I'm pretty sure I ruined a good thing when I traded queens. I obviously miscalculated and came up a piece short.

Are there any suggestions from you guys on where I went bad?

Game 896631

Thanks in advance.

A
D_U_N_E

Arrakis

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Originally posted by Weadley
I'm pretty sure I ruined a good thing when I traded queens. I obviously miscalculated and came up a piece short.

Are there any suggestions from you guys on where I went bad?

Game 896631

Thanks in advance.
This is one of the strangest games I have ever seen. I wouldn't have played 50% of the moves for either side. Sorry.

AThousandYoung
1st Dan TKD Kukkiwon

tinyurl.com/2te6yzdu

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Weadley -

5...Rb8 and 6...b5 were kind of strange. Overall I guess they make some sense in a nonstandard way, except that they leave a beautiful outpost for White on c5. That point and the c file in general should be the basis for White's game from this point on.

I think 9. Na4 might have been better to get the Knight on to the c5 outpost later - but not before at least another piece is aiming at it (probably a Rook).

White's moves 11 through 13 were very good. The c6 square is also very weak and White intelligently took advantage of it.

14. Nxc6 was probably White's first mistake. White's got a beautiful pin with all Black's pieces stuck defending the Knight and then White gives it up to pin a Bishop along a diagonal, which in general is a much weaker pin. However the unique situation may have warranted this whole combination of pins. It's too complex for me to take the time to unravel right now.

White sacrificed a center Pawn on move 15 for this whole situation, and it takes a lot to compensate for that. This was likely a second mistake.

White also had a centralized, advanced Knight that he gave up by taking the pinned Knight.

17. Bd2 may also have been a mistake, though it's motivated by good principles. Was White trying to sacrifice the a4B in order to play Qxc7? I think ...Qd8 would stop that attack pretty easily. 17. Nxc6 may have been better to put a Knight back on that square instead of the Bishop, which is a poor piece to pin along a diagonal.

I think Black should have punished White for choosing to pin the Bishop instead of the Knight by playing 17...Bxa4 followed by ...Nc6 or more likely ...c6 when the Queen retakes. Maybe Black should have played 17...a5 first to keep his bP. However Black chose to play 18...Kd8.

20. Red1 was a good idea. White tries to punish Black for putting his King on the open file and Black responds by walking right into the Queen's line of fire. 21. Ba5 looks strong at first, though it allows that annoying 21...Be4. The Queen has no safe square to go while staying on that file. 21. Bxe7 followed by 22. Bc6 looks good to me.

22. Qxc7 ended up with Black winning a piece in the game. White had two pieces attacking c7 and Black had two defending it. Therefore White will lose everything that attacks that point and Black will end up occupying the square. White will lose a Queen and a Rook to gain a Queen and a Pawn. He can make up some of that loss by taking the Rook on b6 with his Bishop, but he will still be down a Bishop for a Pawn. All of White's attempts at fancy tactical complications did not change the quantities of material exchanged. This mistake led to White being down a full piece with basically no compensation.

Black probably had a won game at this point. He should not have taken the draw. 29...Ka6 would probably have allowed him to continue into the endgame a piece up.

D

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Originally posted by arrakis
This is one of the strangest games I have ever seen. I wouldn't have played 50% of the moves for either side. Sorry.
WOW...that is a strange game, your opponent played some bizarre moves that were a tactical nightmare to figure out. I don't have a clue as to what you could have done. The game is like something out of a cartoon.

m
Look, it's a title!

Run, it's offensive!

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"5...Rb8 and 6...b5 were kind of strange. Overall I guess they make some sense in a nonstandard way, except that they leave a beautiful outpost for White on c5. That point and the c file in general should be the basis for White's game from this point on."

You may not beleive this, but I have played this line before as black a long, long, long time ago when I checked some of my annotated pencil and paper games 10 years ago. I often have a habit of making weird d4 openings for both sides, on RHP this is starting to happen aswell. I have dozens of them and they seem to work alright. d4 hasn't really been examined in chess history as many think, most, when they see d4 they think of queen's gambit or king's indian, but there is so much more, d4 really offers as many opening possibilities as e4, it's symetrical to e4 in a sense, I have another example where I play a strange white d4 opening that I called the "Queen Fried Liver" (haven't tried it yet on RHP, seems like a good blitz opening but in correspondance I don't think it can work well). I'm sure you can take a guess what that opening is all about, I'm sure it's been done before, and it's in the chess archives, but was somehow lost in modern day chess, and I'm sure the opening has a name, and it isn't named that, lol.

The point of the black opening in this game is with the queen's gambit declined white often gains iniative, tempo and devolopment. The point is white eventually has to put his bishop on c4 to capture back the pawn, and when he does, you kick it with b5, you gain space on the queenside, force him to move a peice twice, and then you gain the iniative, but your development is still bad, but at least you have space and time, something that black players usually lack in the Queen's Gambit.

Although the opening is logical, it's kinda premature, you have to keep a level head and develop like normal and not get any funny ideas to over-extend your pawns and go for tactics early. You also have to worry about knight outposts early but they can eventually be undermined if you show patience and don't sweat over them. Black probably knew the unique line and it's logic the first few or so moves, but afterwards, he went about it all wrong, my guess is this is the first time black played this opening and he forgot/didn't know what to do, and had really no plans other then the tactics it offered. White was also confused, being a new player this isn't exactly the kind of first RHP game you want to play, if I played something like this my first RHP game I'd be scratching my head too. This naturally made the game look really comical due to the phycology beteewn the two players, but mark my words, black's unique opening is sound and logical, it has major downsides like any black defense, but it puts up a fight if played correctly, and the black player didn't play it correctly at all and we still see he got a draw through all the tactics it offers and white not understanding them.

Maybe a few good players can play the opening, unrated, as an interest, and we can see what happens if both sides know what they are doing and don't get too confused.

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WORK

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OMG! I never knew Half of what you guys were thinking while looking at my game. Now wonder I get slaughtered over the real board.

I will print this out and sleep with it under my pillow for a week and see if that gets me anywhere.
Thanks a million guys.

Thanks for the annotations.. I will go over them and try to learn what your telling me.

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WORK

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I think A Thousand Young that ..Ka6 would let me mate him?
And trying to escape ...Kc6 would lose material, so he has to go back and forth between the 8th and 7th rank in perp. check.

AThousandYoung
1st Dan TKD Kukkiwon

tinyurl.com/2te6yzdu

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Originally posted by Weadley
I think A Thousand Young that ..Ka6 would let me mate him?
And trying to escape ...Kc6 would lose material, so he has to go back and forth between the 8th and 7th rank in perp. check.
Oh, you're right. ...Ka6, Ra7++. My mistake!

D
DualSpace

Toronto

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move 18 for white. This is sobering me up looking at this, but Nxc6 immediately, then Nxc6 Rac1 Kd7 Red1. Now the rook is overworked and you'll have material. Bd6? Bxb4! because of the king pin and the over-worked rook defending the N on c6. Anyhow, I commend both you players for playing so 'Tal' like. Very exciting chess and that's what it's all about. It seems every piece on the board is necessary and that makes it hard to calculate, but you, as white, really worked the position well and could have really pounded a clear victory home from move 18 on. Black kept his head and stayed alive. -- "Stayin' alive, stayin' alive" Bee Gees.

C

Argentina

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Originally posted by AThousandYoung
Weadley -

[b]14. Nxc6
was probably White's first mistake. into the endgame a piece up.[/b]

s

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I like this game. This is so active. You certanly have a chess talant.

W
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WORK

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Thank you Sergen.

And thanks guys for the comments.
I will be going over this one at lunch with the printed annotations you all offered.

m
Look, it's a title!

Run, it's offensive!

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Yeah, good game, but a nightmare to anaylze, lol!

LB

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The game is evidently lost for black after 13 moves. U could play simple 14. Ne6-c4 and you win a quality (14. ... Ra6 15. Bb5). U was still better, and 18. Nxc6+ give u an easy win: 18. ... Nxc6 19. Rac1 Kd7 20. Red1 Bd6 21. Bxb4 etc.

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WORK

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Thanks Lydia I will look at that some more...
On move 18 i was trying to bait the rook into taking my B and winning Rook with a knight fork a move later. I should have been looking closer instead of trying something fancy for fancies sake.

Thanks.

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