Originally posted by heinzkat Eh... I mean, theoretically won endgames are blundered away into draws, drawn endgames are blundered away into losses.
yes yes, i understood only afterwards what you meant, but by then it was too late, was it not some famous chess player who stated that before the endgame the Gods have placed the middle game! and not without reason me thinks!
Edit. Damn, beaten to the punch. But my solution had comments!
I use a modified version of Crafty to help me coach endgame problems. I changed the source code so that it never resigns (the normal version of Crafty will resign once it sees a forced mate, even if you set the value of "resign" to zero in crafty.rc). My version will fight on to the bitter end.
isn't the idea that white uses two mate threats repeteadly, so that in the end the black has to step back and get mated?
the two potentials mates being
1. White: Kg6 and Rf8 and Black Kh8;
2. White: Kf(x), Rh1 and Black Kh(x).
So that you play something like:
(First part) 1. Kg2 Kg7 2. Kg3 Kg6 3. Kg4
Originally posted by Fat Lady Edit. Damn, beaten to the punch. But my solution had comments!
I use a modified version of Crafty to help me coach endgame problems. I changed the source code so that it never resigns (the normal version of Crafty will resign once it sees a forced mate, even if you set the value of "resign" to zero in crafty.rc). My version will fight on to the bitter end.
I just use some ridiculously large numbers in crafty.rc like:
resign 50 400
(for example, resignation threshold of 50 pawns and 400 moves before resigning)
Crafty hasn't resigned on me yet. I'm guessing that specifying the 400 moves overrides Crafty's desire to resign 2 moves before a forced mate.
But this is Ruxton's stuff and these good players use their endgame supremacy
as middle game blackmail to force you into doing rash things to avoid the ending.
Did anybody solve this? Nobody in Bates Motel did.
White to play and win.
The Rook is only allowed to make one move and that is to deliver mate.
Originally posted by Mad Rook I just use some ridiculously large numbers in crafty.rc like:
resign 50 400
(for example, resignation threshold of 50 pawns and 400 moves before resigning)
Crafty hasn't resigned on me yet. I'm guessing that specifying the 400 moves overrides Crafty's desire to resign 2 moves before a forced mate.
Have you tried it in an ending? My problem was that I was using it to teach children how to win basic endings and Crafty would resign before being checkmated.
I found a message in a chess program forum from Dr Hyatt (the author of Crafty) which indicated that the values used by "resign" were ignored if there was a forced mate, and when I checked the code this seemed to be the case. I must admit, I didn't know about the second value of "resign" (the number of moves after falling below minus the first value that it should resign).
Originally posted by Fat Lady Have you tried it in an ending? My problem was that I was using it to teach children how to win basic endings and Crafty would resign before being checkmated.
I found a message in a chess program forum from Dr Hyatt (the author of Crafty) which indicated that the values used by "resign" were ignored if there was a forced mate, and when I checked the code ...[text shortened]... ign" (the number of moves after falling below minus the first value that it should resign).
I just mated it in a KR vs K ending. Crafty fought to the bitter end. 🙂