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Endgame Advice from Greenpawn

Endgame Advice from Greenpawn

Only Chess

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Here's a different way for Black to lose:

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Originally posted by Fat Lady
Here's a different way for Black to lose:

[pgn]
[Event "Edited game"]
[Site "ROXAROXFJDD"]
[Date "2010.02.08"]
[Round "-"]
[White "-"]
[Black "-"]
[Result "1-0"]
[FEN "6k1/8/8/8/8/8/8/5RK1 w - - 0 1"]
[SetUp "1"]

{--------------
. . . . . . k .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . ...[text shortened]... g4 Kh6 6. Kf5 Kh7 7. Kf6
Kh8 8. Kf7 Kh7 9. Rh1#
{White mates} 1-0

[/pgn]
Ooop. Now FL has done it... how much longer before we get a "4 planes of opposition"
speech?

-GIN

1 edit
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I believe Kf3 or 2. Kf2 (?) is important but Black's defense can be somewhat more stubborn right? Where's Keith when you need him

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Originally posted by heinzkat
I believe Kf3 or 2. Kf2 (?) is important but Black's defense can be somewhat more stubborn right? Where's Keith when you need him
Well post what you consider a more stubborn defence for Black.

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Originally posted by Fat Lady
Well post what you consider a more stubborn defence for Black.
As said somewhere above, I don't understand the exercise, but 2. ... Kg7 doesn't strike me as "most stubborn"

1 edit
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Originally posted by Fat Lady
Well post what you consider a more stubborn defence for Black.
Slightly? Maybe not... it all just the same opposition puzzle... 😞

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Originally posted by robbie carrobie
please tell the forum pawn dude, chess games are won and lost in the middle game!
i'm looking at van perlo's excellent book.
the main take-away is that there are tactics in the endgame too.

1 edit
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Originally posted by Nowakowski
Slightly? Maybe not... it all just the same opposition puzzle... 😞
Careful. Black could have played 6. ... Kh7 and White is scuppered. Here's how that one should have played out:



(A different mate. Just for fun)

3 edits
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Originally posted by Fat Lady
Careful. Black could have played 6. ... Kh7 and White is scuppered. Here's how that one should have played out:

[pgn]
[Result "1-0"]
[FEN "6k1/8/8/8/8/8/8/5RK1 w - - 0 1"]
[SetUp "1"]

{--------------
. . . . . . k .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . R K .
white to play ...[text shortened]...
Kh8 8. Kf7 Kh7 9. Rh1#
{White mates} 1-0

[/pgn]

(A different mate. Just for fun)
Yes very good, white leaves the plane of opposition, and would be forced to move his
rook twice (against the puzzles rules).

Here is another opposition puzzle...but here, white must try to pull of a tricksy draw!
White to move

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Originally posted by tonytiger41
i'm looking at van perlo's excellent book.
the main take-away is that there are tactics in the endgame too.
yes i do not deny!

1 edit
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Originally posted by heinzkat
As said somewhere above, I don't understand the exercise, but 2. ... Kg7 doesn't strike me as "most stubborn"
The point is to show how powerful the Opposition is, and how it can be used to drive your opponent's king away from where it wants to be.

Here's a similar (sort of) position which I use to teach a different theme, the zugzwang. The idea is that White is trying to queen the c-pawn, but he's not allowed to move his king.

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Originally posted by Fat Lady
The point is to show how powerful the Opposition is, and how it can be used to drive your opponent's king away from where it wants to be.

Here's a similar (sort of) position which I use to teach a different theme, the zugzwang. The idea is that White is trying to queen the c-pawn, but he's not allowed to move his king.
[fen]8/8/8/2k5/8/R1P4K/8/8 w - - 0 1[/fen]
Ra1-Rc1 roflpwng

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This is my favourite opposition puzzle.



White to play is trying to draw. If you give this to even quite experienced club players, they'll play Kc2 without any thought.

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Kc2

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At least you thought about it first.