17 Jul '13 17:35>3 edits
EVENT | Siege |
SITE | http://www.playtheimmortalgame.com |
DATE | 2013.07.14 |
ROUND | ? |
WHITE | rookorbycrook |
BLACK | Tygert |
RESULT | 0-1 |
WHITEELO | 1516 |
BLACKELO | 1558 |
[Event "Siege"]
[Site "http://www.playtheimmortalgame.com"]
[Date "2013.07.14"]
[EndDate "2013.07.15"]
[Round "?"]
[White "rookorbycrook"]
[Black "Tygert"]
[WhiteRating "1516"]
[BlackRating "1558"]
[WhiteElo "1516"]
[BlackElo "1558"]
[Result "0-1"]
[GameId "10125046"]
1. d4 d5 2. c4 { The Queen's Gambit. The best opening for white according to http://becomeawordgameexpert.com. } e5 { The Albin Counter-Gambit. An aggressive yet uncommon response. It attempts to dislodge white's powerful d4 pawn so that black can push his D pawn to d4 for a powerful outpost. } 3. dxe5 { The main line } d4 {The Outpost I talked about earlier. } 4. e3 { A fatal mistake by white. Black wasn't going to gambit a pawn to get an outpost only to have it trashed the next move by white. } Bf8b4 { Putting the king in check and kind of screwing white over. } 5. Bc1d2 {The obvious move in this position. } dxe3 { A trap. White cannot take the "free" bishop on b4. } 6. Bd2xb4 { Well, that's what happened. } exf2 { A devastating move by black. Keep in mind the white king cannot take the pawn otherwise Qd8xd1 is 1-0. } 7. Ke1e2 { His only move } fxg1=N { An underpromotion! The knight cannot be taken, Bc8-g4 wins the white queen. } 8. Ke2e1 { Again, his only move. } Qd8h4 { White cannot play g3, Qh4-e4 wins the white rook on h1. } 9. Ke1d2 { Only move. } Nb8c6 { Attacking the bishop and developing a piece. } 10. Bb4c3 Qh4f4 { Putting the king in check, He cannot move to d3, Bc8-f5 is mate. } 11. Kd2e1 { Back to e1 again. } Qf4e4 12. Ke1d2 { He cannot move to f2, Ng1-h3 leads to trouble for the king. } Bc8g4 { Attacking the queen, getting another piece involved and gaining a tempo. } 13. Qd1e1 { Hoping that black will trade off queens and the pressure on the king will be released. } O-O-O { Putting the black king in safety, putting the white king in check and getting the rook to an extremely active square.} 14. Kd2c1 { Yet again, his only move. } Qe4xe1 { Now I can trade off queens because after Bc3xe1 Rd1 wins the e1 bishop. } 15. Bc3xe1 Rd8d1 16. Kc1c2 { The king is being harassed. } Rd1xe1 { Winning a piece. He can take the knight to "equalise the exchange..." } 17. Rh1xg1 Bg4e2 { ...But this wins the white bishop or rook. } 18. e6 { A last ditch hope that I'll take the bishop and the white e6 pawn will go on a rampage. I am NOT falling for it. } fxe6 19. Bf1xe2 { Better to lose two points instead of three. } Re1xg1 { The purpose of the pin. White, a whole rook down and his knight pinned down, is in a lost position. He resigned later. } 0-1
[Site "http://www.playtheimmortalgame.com"]
[Date "2013.07.14"]
[EndDate "2013.07.15"]
[Round "?"]
[White "rookorbycrook"]
[Black "Tygert"]
[WhiteRating "1516"]
[BlackRating "1558"]
[WhiteElo "1516"]
[BlackElo "1558"]
[Result "0-1"]
[GameId "10125046"]
1. d4 d5 2. c4 { The Queen's Gambit. The best opening for white according to http://becomeawordgameexpert.com. } e5 { The Albin Counter-Gambit. An aggressive yet uncommon response. It attempts to dislodge white's powerful d4 pawn so that black can push his D pawn to d4 for a powerful outpost. } 3. dxe5 { The main line } d4 {The Outpost I talked about earlier. } 4. e3 { A fatal mistake by white. Black wasn't going to gambit a pawn to get an outpost only to have it trashed the next move by white. } Bf8b4 { Putting the king in check and kind of screwing white over. } 5. Bc1d2 {The obvious move in this position. } dxe3 { A trap. White cannot take the "free" bishop on b4. } 6. Bd2xb4 { Well, that's what happened. } exf2 { A devastating move by black. Keep in mind the white king cannot take the pawn otherwise Qd8xd1 is 1-0. } 7. Ke1e2 { His only move } fxg1=N { An underpromotion! The knight cannot be taken, Bc8-g4 wins the white queen. } 8. Ke2e1 { Again, his only move. } Qd8h4 { White cannot play g3, Qh4-e4 wins the white rook on h1. } 9. Ke1d2 { Only move. } Nb8c6 { Attacking the bishop and developing a piece. } 10. Bb4c3 Qh4f4 { Putting the king in check, He cannot move to d3, Bc8-f5 is mate. } 11. Kd2e1 { Back to e1 again. } Qf4e4 12. Ke1d2 { He cannot move to f2, Ng1-h3 leads to trouble for the king. } Bc8g4 { Attacking the queen, getting another piece involved and gaining a tempo. } 13. Qd1e1 { Hoping that black will trade off queens and the pressure on the king will be released. } O-O-O { Putting the black king in safety, putting the white king in check and getting the rook to an extremely active square.} 14. Kd2c1 { Yet again, his only move. } Qe4xe1 { Now I can trade off queens because after Bc3xe1 Rd1 wins the e1 bishop. } 15. Bc3xe1 Rd8d1 16. Kc1c2 { The king is being harassed. } Rd1xe1 { Winning a piece. He can take the knight to "equalise the exchange..." } 17. Rh1xg1 Bg4e2 { ...But this wins the white bishop or rook. } 18. e6 { A last ditch hope that I'll take the bishop and the white e6 pawn will go on a rampage. I am NOT falling for it. } fxe6 19. Bf1xe2 { Better to lose two points instead of three. } Re1xg1 { The purpose of the pin. White, a whole rook down and his knight pinned down, is in a lost position. He resigned later. } 0-1