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Game 672803: MINDBUZZ v. YAMIYOKAZE: Res Publica

Game 672803: MINDBUZZ v. YAMIYOKAZE: Res Publica

Only Chess

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16...Qxd4

Finishing the ensemble. 🙂

Game 672803

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17.Rc1

Like I mentioned before, my rook needs to get out of danger. 🙂
Et voila, out of danger he goes.

Yamiyokaze will have to add commentary from his point of view to start the next sequence.

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17...a4

I sincerely feel that the b3 pawn will be a problem in the engame for me...and I feel I should eliminate this threat before I go on to pin White's bishop in later moves.

With the queen pinned...Black has a stronger advantage against White.

Other possible moves:

17...Qe5+ As I said I wanted to get rid of the endgame threat.

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18.Bb5

I don't exactly know what you're typing about when you say you've got my queen pinned. She's not pinned. In fact, I could slide her out onto your side of the board, skoootch her right up in there shoulder-to-shoulder between your knight and your bishop and let her play footsie with your rookman just to prove that has plenty of liberty to go where she pleases. But I'm not going to. Because then you'd castle, and we wouldn't want to see you castle now, would we?

Instead I'm applying rear-end pressure on your a4 pawn.

🙂 Game 672803 🙂

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18...Qe5+

I meant bishop, but that's beside the point.

It's either put the bishop in the way or lose it (having your bishop pinned) and then I can castle...

Fun isn't it?😀

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19.Be2

Uh oh... I've left g2 vulnerable. If you hadn't have put me in check, my next move wouldn't have been so forced, but I figured, hey, might as well take a chance and see what you'd do next. You had options. You could easily have castled or taken b3. Observing that the overall table balance is fairly equalivalent here, I used up a turn and took a chance with my bishop. Well at least now he's out of the pocket giving me king-side castle mobility. In the next few it's probably gonna be all about my pawns, poor little pawn buddies. They're sitting ducks. 😲

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19...0-0

Castling to get my other rook out and start causing some mayhem with your bundled up pieces.

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20.Nc4

I'm going to be playing nearly all defense for a while, as my offensive maneuvering is mostly blockaded. Kf1 was an option for me, but it eliminates my ability to castle in return. However, my first instinct was to threaten black's queen with the horseman. Plus, the knight move provides a measure of defense creating a protective shield for my queen and perhaps also may slow black's development.

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20...Qg5

Moving the queen out of the way. I dislike that knight, but at the moment, nothing can be done about it. I'm also threatening the g2 pawn with my queen move.

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21.Rg1

Moving to defend g2 without sacrificing position or risking the loss of a bishop.

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21...axb3

An interesting idea for me: a pawn swap, followed by a knight move to c5 (threatening the b3 pawn). I could then take the pawn without fear of the queen taking me.

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22.axb3

Guess the pawn for pawn trade was pretty predicable.
When it comes to defense, I figure predictable is usually best.

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22...Nc5

Predictability is good for offense. I liked this move because it covers my bishop and threatens the pawn.

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23.b4
Game 672803

Countering by intimidating black's knight with a pawn.

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23...Ne4

Moving the knight away from danger and centralizing the knight.