07 Jan '08 03:46>
any one can advice what opening is good for D4 counter?
Originally posted by lesstaire6Most of black's reasonable responses to 1.d4 come in the form of 1. ... Nf6, but there are others, as well.
any one can advice what opening is good for D4 counter?
Originally posted by AttilaTheHornYou don't need to know the Bogo-Indian to play the Nimzo. It'd be nice to know, since if white plays 3. Nf3 the Bogo is an alternative for Black that is similar, but black can also transpose into the QGD or play a Benoni. And you really don't need to know the Grunfeld to play the KID as these are two completely separate openings.
I've had a great deal of success with the Nimzo-Indian Defence. However, at first I messed it up tremendously because I was so used to the Queen's Gambit. I always wanted to play moves that I thought could lead back there. Nevertheless, in the course of time I came to understand hypermodern openings, which is what the Nimzo-Indian is, and I came to lov ...[text shortened]... at reply to 1. d4 with 1. ... Nf6 are a very aggressive and take the fight to the opponent.
Originally posted by scandiumThese are good points. It illustrates how these particular openings involve transposition and the competition to arrive in the opening one wants to end up in. For me, I am almost always successful in staying in the Nimzo (or Bogo, which, as you say, can be viewed as a variation in the Nimzo). To be reasonably successful in this, one has to look at all the ways an opponent can try to take you out of your opening, and to investigate counter measures to stay rooted in your own choice. This is not always feasible in all openings.
You don't need to know the Bogo-Indian to play the Nimzo. It'd be nice to know, since if white plays 3. Nf3 the Bogo is an alternative for Black that is similar, but black can also transpose into the QGD or play a Benoni. And you really don't need to know the Grunfeld to play the KID as these are two completely separate openings.
Originally posted by ivan2908*Ahem*
I am annoyed to play against 1. d4 because there is SO MUCH theory... And since it is not open like 1. e4 it is basically adjusting your pieces on nice places for 20 or so moves, leading often to almost symetrical positions...