hi there, I'm analysing one of my games that finished yesterday, that actually should have ended in a draw after I made to blunders in the next position, (but he resigned just after he reached equality yay!) but have some dificulties analysing this position:
black is clearly better but I can't find any improvement. This is what I came up with: from the position above: 1...h6 2.Rcd1 Qc4 3.Nc1 b4 4.Nxd3 and I find it hard for black to move the pawn past the third rank. Has anyone got a sugestion?
I'll be posting my analysis of the game soon
Originally posted by orion25Why 1. ... h6?
hi there, I'm analysing one of my games that finished yesterday, that actually should have ended in a draw after I made to blunders in the next position, (but he resigned just after he reached equality yay!) but have some dificulties analysing this position:
[fen]1K3R2/1P2R2N/P1PPp3/4B3/6p1/2nq4/ppp6/1k1r3 b 1 25[/fen]
black is clearly better but I can ...[text shortened]... t the third rank. Has anyone got a sugestion?
I'll be posting my analysis of the game soon
Originally posted by heinzkatyep you're right edited the fen
Appears to me you gave us the wrong position:
Game 6392434
[pgn][Event "June 2009 Octet VII"]
[Site "http://www.redhotpawn.com"]
[Date "2009.06.07"]
[EndDate "2009.07.13"]
[Round "1"]
[White "ravindave02"]
[Black "orion25"]
[WhiteRating "1578"]
[BlackRating "1516"]
[WhiteELO "1578"]
[BlackELO "1516"]
[Result "0-1"]
[GameId "6392434"] ...[text shortened]... . Rd1xd2 Qd7e6 25. Bb2d4 b4 26. Na2xb4 Rd8xd4 27. exd4 Qe6e3 0-1[/pgn]
ok here is the analysis I made up till move 25:
1.d4 d5
2.e3 Nf6
3.c4 c6
4.Nc3 Bf4
5.a3 e6
6.b4 Nbd7
White is much behind in development, having played 5 pawn moves and developed none of his kingside pieces, white should try to develop these pieces in the next couple of move or he will give black the time to play everything he wants and achieve a much better position.
7.Bb2 Be7
8.Rc1?
This isn't a bad move in itself, white targets to open the c-file and achieve some pressure along there, however this move shouldn't have been played here. First of all white plays one of his rooks before he has even completed development. In this sense the move is bad as it achieves nothing as long as he hasn't completed development. Better would have been Nf3, Be2 or Bd3. White does have a lot of space on the queenside, but it is worthless if you don't have any pieces to work with. White must now hurry to complete his development and castle or else his position will crumble and be destroyed.
8.... 0-0
Black has completed development and therefore has achieved the initiative.
9.h3?
Worthless move, achieves nothing, does nothing, except for delaying his development even more, white should really watch out now or he will be crushed.
9... e5!?
here comes blacks break. Black threatens to open the e-file right in the face off white's king. However this could be a mistake because black doesn't have much control over the e5 square, it could potentially be bad because there can happen many discoveries along the a1-h8 diagonal. In the end this move could loose a pawn, but black has got some nice resources due to his advantage in development.
10.dxe5
Correct, avoids the oppening of the e-file. However this move doesn't save white from any complications.
10.... Nxe5
11.cxd5 cxd5
12.Be2
White snubs the pawn, this isn't all that bad a move, it develops and avoids a dangerous line because if white plays Nxd5 he ends up in a terrible position: 12.Nxd5 Nd3+! 13.Bxd3 Qxd5 14.Bf1 (to avoid loosing material) and white's king is stuck in the center, black still has a lot to do, but will probably win as he has a big advantage in development. Be2 doesn't save white from any complications, perhaps Nf3 would have been better, considering the following moves.
12.... Nc4
13.Bxc4
Forced, Ba1 looses a pawn and doesn't improve anything.
13.... dxc4
14.Ne2 Bd3
15.0-0
White finally castles but his slow play has already led to a passed-pawn and a dangerous outpost on d3. White has a very cramped position and can only defendm he has no counter-play whatsoever.
15.... Qd7!
A nice preparing move with two ideas: 1-to support the bishop on d3 and the pawn on c4 whith the possibility to double on the d-file. 2-to possibilitate the advance of the pawns on the queenside.
16.Re1 b5
supports the pawn and imobilizes white's b pawn. White has no room to manouvre, and will have to work hard to free his position.
17.Nf4
Prepares to remove the dangerous outpost and free his position a little. Pretty much the only hope white has.
17.... a5
18.Nxd3
(Rybka actually gives e4 as a good move, freeing up the position a little)
18.... cxd3
19.Qd2 axb4
20.axb4 Bxb4
21.Rd1 Rd8
22.f3
Avoids Ne3 and makes it hard for black to bring the knight into play. Good move.
22.... Ra2
23.Nxa2?!
This move looses material, but it frees up the position and white could eventually make it to the endgame. This move surprised me as I hadn't considered it, but it isn't a bad move, unnecessary according to rybka though, that gives Qf3, which is slightly better, but never the less it isn't a bad move at all.
23.... Bxd2
24.Rxd2 Qe6!
Double threat, keeps the complications in the position
25.Bd4
I can't say black is 'clearly' better because although you have a material advantage, his bishop is extremely good and active while your knight is hardly doing anything. Although you have 2 passed pawns, they are isolated and the advanced pawn will be about impossible to defend with his back-rank threat and ability to double rooks AND play knight c1 to take the pawn. His pawn chain is a strength in his position, and his c-rook is more active than your rook. So although you have the material advantage, I believe he currently has the better position and has good drawing chances, and even winning chances if you're not careful.
Your plan then should be to somehow get rid of that bishop through 1 of 2 means:
1) exchange your knight for it (very difficult at the moment)
2) exchange your somewhat passive rook for it (thus creating 'equal material' but getting rid of that powerful bishop)
After that, perhaps better than h6 is to move Kf1 so that it approaches the center. You need to do something active though. h6 is too weak, because towards the endgame you'll want your king to be active.
So I have:
1 ... Rxe4 2. fxe4 Kf1 3. Rcd1 Qe3+ Kh2 4. Qxe4 (picking up the pawn)
From there your plan would probably be to push that pawn and activiate your knight. But I believe you'd be playing for draw at that point.