Originally posted by robbie carrobie
does anyone know of any resources that can help one do at least a proficient analysis, what i mean is the technique, how is it done? the only resource that i have at present is fritz which i sometimes use to check my games afterward, the problem is that i really do not understand chess engines or the moves they make, all they can really do is give a e, lists of how you do it, any resources on the net would be most appreciated - regards Robert.
If I'm getting this right, you're asking about post-game analysis rather than in-game analysis. So I'll skip any ideas about books. (If I wouldn't be able to stop myself, I'd say don't bother with kotov's book, it's approach is too stiff and not realistic.)
What you should do first is throw fritz away and get Rybka. I know this is hard to believe for people with no experience with rybka, but it's the most "uncomputerish" engine I've seen so far. you'll most of the time get what she aims for. If there's a post, she'll go for it, if not, she'll try to create, if there's an open file, she'll grab it, if not, she'll open files, if she absolutely can't, she won't trade knights, etc. It's sort of like capablanca, it's pretty straightforward actually, but unbelievably strong.
(200+ elo stronger than fritz, at least.) (I hope I could explain. I'm not telling neither capablanca or rybka are straightforward players of course, but there's something in their styles that 'makes things look easy.'😉
2.assuming you're using the fritz interface, use "infinite analysis" mode instad of "full analysis", and do the analysis interactively. always trying why not this, why not that, and try to find the refutations. and don't let too many branches make the analysis too complicated. try to stick with 2 or three alternatives in the first move, and don't deviate much further in their lines. Most of the time (with Rybka at least), you will understand the plans behind moves.
hope this helps.