I play often aganist my friend, very good player otherwise but without real opening knowledge. To my e4 he responds by f5. I ussually capture it, and if he do not put his knight to f6, he is doomed because of Qh5+, which is or mate or huge material loss for black?
Despite I red that fred defense is terrible opening I can't really exploit that much after
1. e4 f5
2. exf5 Nf6
Do some of you has any experiences to share about this line. High rated opponents like Korch or so are welcome...
Originally posted by ivan2908with a strong leather belt.
I play often aganist my friend, very good player otherwise but without real opening knowledge. To my e4 he responds by f5. I ussually capture it, and if he do not put his knight to f6, he is doomed because of Qh5+, which is or mate or huge material loss for black?
Despite I red that fred defense is terrible opening I can't really exploit that much after
...[text shortened]... any experiences to share about this line. High rated opponents like Korch or so are welcome...
Originally posted by ivan2908Just play careful yet developing moves. Aim your pieces at the kingside...
Anything except 2. ...Ng6 is the end for black. But if he plays that best second move, his structure is still weakened and I would like to know how to exploit it
From wikipedia: "With careful play, white can often gain a substantial advantage by simply playing defensively and not attempting any mating attacks until the late middlegame/early endgame. White is often correct to castle queenside to avoid black's kingside development."
Originally posted by TenguIt's Wiki...nothing in there is terribly accurate or thorough. They have a lot of information on chess but too many bits and pieces scattered on different topic pages.
Thats such rubbish! Its like saying to beat black all you have to do as white is move some pieces and voila a mating attack appears as if by magic.
Ok, the Fred game is over. Thanks to TheCraig for accepting the challenge.
Game 3347694
I've played the Fred dozens of times over the years in speed games and won every time (vs. players in the 1200-1700 range). It's just like playing an odds game (like Pawn-and-move), with a net deficit of roughly 1.5 pawns to start. But it's not an immediate mate, and given enough time, mistakes both small and large will creep in.