05 Feb '09 13:34>3 edits
So I currently am making a bunch of tactical problems. Some I take from my OTB and correspondence games some I compose myself.
Generally the problems are quite easy and mostly can be solved by using general devices such as double attacks, removing the defender, skewer attack, etc. To give you an example of what I am talking about here are a few of the problems.
White to move
I will make at least 500 of these, for beginners and lets say class E players (right now I am at 40 problems).
I thought it would be an good idea to use a type of star-rating for the difficulty level, with a single star for mate in 1 up to 3or 4 stars for more difficult ones. However I find it extremely hard to rate the problems. Since I make them, I have a kind of blind spot on their difficulty level. Any advice?
Edits:
FEN-stuff
Generally the problems are quite easy and mostly can be solved by using general devices such as double attacks, removing the defender, skewer attack, etc. To give you an example of what I am talking about here are a few of the problems.
White to move
I will make at least 500 of these, for beginners and lets say class E players (right now I am at 40 problems).
I thought it would be an good idea to use a type of star-rating for the difficulty level, with a single star for mate in 1 up to 3or 4 stars for more difficult ones. However I find it extremely hard to rate the problems. Since I make them, I have a kind of blind spot on their difficulty level. Any advice?
Edits:
FEN-stuff