Hi
Good plug but perhaps RP is a bit too deep for learners.
Some of the gags would go over their heads untyil they are
more seasoned players.
(You enjoying the book - are you amused and are you learning things?)
Lift wjhat ever you want from The Corner - there are cartoons
and alike on there all over the place.
I have an idea - I have all the pics somewhere
I lift what I think are funny and drop them on an unused corner
and post the link.
I think putting across your love of the game and showing the
game can be fun is very important to catch and hook beginners.
A couple of joke games always kicks off a session well and
they can be very instructive and thought provoking.
I was showing this one to all from GM's to No M's at the Scottish.
You just got to laugh.
It's is from an actual game - this actually happened in an OTB game.
1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Nxd4 Nxd4 5. Qxd4
Okay we start from here.
Seeing no way to take advantage of the centralised Queen.
Here you point out after 5...c5 the Queen can move but the
weakness created by the pawn push remains.
(silly pawns moves - common students error - nip it in the bud).
Your next game can be a Black loss where 5...c5 turned out to be critical.
I just dug this out from the RHP database.
Game 2317963
just a few minutes ago.
5...c5 played it's part in Black downfall - ask the Black d-pawn
that was left backward on an open file.
It's actually a very good game by White - you can transpose it
to the Scotch. (or show how one opening can easily go into another).
1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Nxd4 Nxd4 5. Qxd4 c5 6. Qd3 Nf6 7. Nc3
And you have the actual position from the afor mentioned game
that began 1.Nf3.
Back to the game and your class.
So Black comes up with a plan - Queens off.
5...Qf6
Swapping Queens develops the Black Knight.
So White declines the offer and gains a cramping tempo hitting
the Queen.
6.e5 Qb6.
Black sticks to his plan of getting the Queens off.
And again White declines the offer, it would open the a-file
for the Black Rook.
A good time to slip in how doubled pawns need not be feared.
Best to get that across before they read a chess book and start
swapping good pieces for bad pieces just to double pawns thinking
the game now wins itself.
A little bit of knowledge is very dangerous and digging double pawn
phobeia out of a player can take ages.
So White played 7.Qc3
And although at this moment the Queen has 8 safe squares
she can go to. She aint going nowehere after 7....Bb5.
(Colin McNab said you should never change a plan and
said Black should have played 7...Qb5!! - he
was joking)
Properly done you could hold and teach a class of beginners
with just those 7 moves.
An instructive joke game with a lovely punch line.
Hmmm....'Instructrive Joke Games' by Chandler & Ruxton.
I'll do the opening traps, Keith can do the endings.
(yes endings too have their moments - who has not laughed
at stalemate or an under promotion trick)
We will have knocked up by next weekend - £9.95 from
Bates Motel Games.
1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Nxd4 Nxd4 5. Qxd4 Qf6 6. e5 Qb6 7. Qc3 Bb4