I've realised that I've never won an OTB game in which my opponent did not blunder away his pieces and made normal moves that adhere to general principles. Almost all of them go like this:
1- We both develop our pieces and castle
2- I start to build up an attack (if I am White). This usually is based on a general plan, at least (such as pawn storms vs. piece attacks)
3- Under pressure, my opponent makes minor mistakes that give me the initiative.
4- I find no way of winning, am forced to swap pieces to an inferior ending and crack.
Usually, my opponents never generate any threats. They just hold their position while I find a way to lose. It is not like I attack without developing my pieces, my my attacks always seem premature.
All games that arent draws are lost by blunders, either glaring obvious material loss blunders or tactical blunders that come from a weakening position on one side.
You can never hang a piece at all but be gradually beaten by an inferior positin, this is usually due to the better player manipulating you into such a position or simply a weaker player playing not so good moves, either way they are all argueably blunders 🙂
Originally posted by anthiasI would suggest patience first. Don't rush it, rather identify and pick a weak point (like a backward pawn) and keep putting pressure on your opponent. Sometimes (often) there's no quick way through, so rather look at building small advantages with a view to getting a superior endgame. Give him doubled or isolated pawns. Improve your spatial advantage and squeeze him. Take out his strong pieces and leave him with weak ones. Make little plans, like making his bishop bad. And never, ever simplify unless you're ahead.
I've realised that I've never won an OTB game in which my opponent did not blunder away his pieces and made normal moves that adhere to general principles. Almost all of them go like this:
1- We both develop our pieces and castle
2- I start to build up an attack (if I am White). This usually is based on a general plan, at least (such as pawn storms vs. p ...[text shortened]... se. It is not like I attack without developing my pieces, my my attacks always seem premature.
Not all games call for an attack, even as White. You can afford to have more enterprising plans as White but that doesn't always mean an attack.
If your opponent is making no tactical errors, you must construct a strong strategical plan and follow it. Then you can lay claim to an advantage especially if your opponent chooses not to play to a plan but simply rearranges pieces or tries to prevent your plan only. It is unlikely that a good plan can be countered indefinetly, but a bad plan can quite easily backfire when you'll be wishing for that boring draw 😉
Originally posted by Pigface1I totally dont agree. A series of ok moves can quiet easily lose to a series of not brilliant but slightly better moves without there being a clear blunder played. If you consider all none perfect moves blunders then everyone even strong gms practically blunder each move.
All games that arent draws are lost by blunders, either glaring obvious material loss blunders or tactical blunders that come from a weakening position on one side.
You can never hang a piece at all but be gradually beaten by an inferior positin, this is usually due to the better player manipulating you into such a position or simply a weaker player playing not so good moves, either way they are all argueably blunders 🙂
Anthias it is quite possible that you are over estimating your chances when you get an attacking position? If thats not the case then you need to play better. There is either a flaw in your judgment or in your play, go back and analyze the games yourself or with a stronger player (but not an engine) and see what you find.
Originally posted by BedlamThat was exactly the point I was getting at 🙂 .... I just plagarized someone rather toungue in cheek, it was suggested that every move unless it is absolutely the perfect move to make was a blunder, I was just repeating that and was not entirely serious in believing it myself (hence the smile) 🙂
If you consider all none perfect moves blunders then everyone even strong gms practically blunder each move.
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Originally posted by Pigface1Oh 🙂
That was exactly the point I was getting at 🙂 .... I just plagarized someone rather toungue in cheek, it was suggested that every move unless it is absolutely the perfect move to make was a blunder, I was just repeating that and was not entirely serious in believing it myself (hence the smile) 🙂
Originally posted by BedlamOne thing I noticed going through annotated games is that combinations sometimes follow from a game where no ? appears. But what does appears is some ?! My hunch on this is that 2 or 3 ?! are somewhat equivalent to a ?. Or maybe it is the case that one of the ?! was indeed a ?. I once read that !? and ?! moves don't really exist and they are just the annotators lazyness in not wanting to really determine the real worth of a move... I don't remember where I saw that though... 🙁
I totally dont agree. A series of ok moves can quiet easily lose to a series of not brilliant but slightly better moves without there being a clear blunder played. If you consider all none perfect moves blunders then everyone even strong gms practically blunder each move.
But I too agree that one doesn't have to play perfect one only has to play better. A well known mantra is that the one who loses he's the one who made the last mistake.
BTW do you believe that there is a definetely best move for each position? I think that in the middlegame and endgam this is true for sure but on the opening this is a discussable thing.
Originally posted by adam warlockThere probably is a correct move(s) in each position but until chess is solved it doesnt matter 🙂
One thing I noticed going through annotated games is that combinations sometimes follow from a game where no ? appears. But what does appears is some ?! My hunch on this is that 2 or 3 ?! are somewhat equivalent to a ?. Or maybe it is the case that one of the ?! was indeed a ?. I once read that !? and ?! moves don't really exist and they are just the an ...[text shortened]... middlegame and endgam this is true for sure but on the opening this is a discussable thing.
This is an intresting game
[Event "Syracuse"]
[Site "Syracuse"]
[Date "1943.??.??"]
[Round "?"]
[White "Santasiere"]
[Black "Welch"]
[Result "1-0"]
[ECO "D00"]
[PlyCount "47"]
[EventDate "1943.??.??"]
1. d4 d5 2. e3 e6 3. Bd3 Nf6 4. f4 c5 5. c3 Nbd7 6. Nf3 Be7 7. Nbd2 b6 8. Ne5
Bb7 9. Qf3 O-O 10. g4 cxd4 11. exd4 g6 12. h4 Nxe5 13. fxe5 Ne4 14. g5 Nxd2 15.
Bxd2 a5 16. Qg4 Qd7 17. h5 Ba6 18. Bc2 Qb5 19. hxg6 fxg6 20. O-O-O Qe8 21. Rxh7
Kxh7 22. Qh5+ Kg8 23. Bxg6 Rf7 24. Rh1 1-0
Black doesnt make a clear? in the opening, maybe quite a few ?! or the fact that blacks whole plan is just ?? 🙂 Maybe blacks decison to play 0-0 is the real mistake since whites pieces are really all ready for the attack on the kingside and blacks arent, but its very hard to tell if 0-0 is a blunder or if all of the later moves combined leads to whites strong attack. Either way each black moves seems playable and fairly natural yet white still mauls him with maybe more unusual and unnatural moves.
Originally posted by BedlamInteresting game indeed!
There probably is a correct move(s) in each position but until chess is solved it doesnt matter 🙂
This is an intresting game
[Event "Syracuse"]
[Site "Syracuse"]
[Date "1943.??.??"]
[Round "?"]
[White "Santasiere"]
[Black "Welch"]
[Result "1-0"]
[ECO "D00"]
[PlyCount "47"]
[EventDate "1943.??.??"]
1. d4 d5 2. e3 e6 3. Bd3 Nf6 4. f4 c5 5. ...[text shortened]... tural yet white still mauls him with maybe more unusual and unnatural moves.
My two cents on it: Black's sixth move maybe should have been 6. ... Bd6 9. ... 0-0 At least diserves a ?! but maybe it is a ?... But just like you said White's pieces were all over the KS and he castles there... I don't think that was wise at all... The knight on e6 is very strong and exchanging knights there wouldn't help black... 14. ... Nxd2 seems to help white. My rationale behind this is that now the c1-h6 diagonal can be become opened for white's bishop. Given black's dark square weaknesses around his king this may be seriosu later on. And I think that around move 19 black is a goner... And what about 17. ... Qa4 with the idea of stopping white's QS castling (or provoke weakening pawn movements on the QS) and black pushing his b-pawn in order to cause some mayhem on the QS?
Originally posted by adam warlock6.Bd6 I dont much like since later on if black wants to play Nxe5 then fxe5 hits the bishop on d6 and the knight on f6 so its tricky.
Interesting game indeed!
My two cents on it: Black's sixth move maybe should have been 6. ... Bd6 9. ... 0-0 At least diserves a ?! but maybe it is a ?... But just like you said White's pieces were all over the KS and he castles there... I don't think that was wise at all... The knight on e6 is very strong and exchanging knights there wouldn't help ...[text shortened]... ovements on the QS) and black pushing his b-pawn in order to cause some mayhem on the QS?
Nxd2 does seem a bit helpful by black but what else is there to do? The knight cant go to another square and blacks going to find themself a pawn doesn if he plays anything else.
Even with hindsight I cant tell if blacks 0-0 is even a ?!, all in all, I dont know but its a nice game to watch 🙂