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  1. 20 Jan '11 02:35 / 2 edits
    Is there a strategy for one to prevent a draw?

    Game 7906991
  2. 20 Jan '11 02:47
    Originally posted by Tarsus
    Is there a strategy for one to prevent a draw?
    I think it's pretty much a draw, unless one player is unlucky enough to let his king get skewered, losing the rook.
  3. Standard member ChessPraxis
    Cowboy From Hell
    20 Jan '11 02:57
    Originally posted by Tarsus
    Is there a strategy for one to prevent a draw?

    Game 7906991
    Don't drop two pieces in the opening would have helped.
  4. 20 Jan '11 03:29
    It's a forced win for the side with the King + Rook.
  5. 20 Jan '11 06:38
    Originally posted by Tarsus
    Is there a strategy for one to prevent a draw?

    Game 7906991
    After the move 72b it was already a draw according to '3rd position repetition rule'.
  6. Standard member nimzo5
    Ronin
    20 Jan '11 12:36
    move 43- rh7+ wins for white instead of taking the pawn.

    I would reccomend going out and buying a book on basic endgames. You need to know that r+k+p is also most likely drawn, with some exceptions and how to draw them.

    Another alternative is to download this game, start from after you capture the knight and play against fritz or a similar program until you can win the position everytime.
  7. 20 Jan '11 12:38
    Originally posted by Tarsus
    Is there a strategy for one to prevent a draw?

    Game 7906991
    A better answer to your question: For a K+R vs. K+R game, I don't think there's any way for you to force a win. You can only hope that your opponent blunders his rook away, for example, by allowing a skewer tactic, or by making a simple counting mistake.

    Here, Black loses his rook via a skewering tactical blunder:





    Here, Black loses his rook via a simple counting mistake. (He positions his rook so that it's attacked twice and only protected once.)