In the thread titled 'E.Winter' there is a link to an Edward Winter page
panning the worst ever chess book.
I did my own panning after seeing that article about 6-7 years ago.
http://www.chessedinburgh.co.uk/chandlerarticle.php?ChandID=210
You will see other things. An upside down Rook as a Queen. (is it legal?),
a man having a pee in the bushes and a picture of a very drunken me with the
actor Ken Stott who plays Inspector Rebus. But don't go bother going there.
I was going to do a kingshill game for the Blog and was looking around for
another game to show the same ideas and plans that Kingshill used.
When I looked at the Corner to remind myself that I too mentioned the worst
ever chess book by coincidence I found the perfect choice.
So let us take a look at how the No1. player kingshill does it.
Twilsco (1637) - kingshill (2458) RHP Ch 2012
1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. Be2 O-O 6. Nf3 e5 {The White order of moves reaching here can vary, Black's rarely does. We are at the major crossroads. 3 branches all depending on White wants to do with his d-pawn. Swap it 7.dxe5, allow exd4 or push it.}
7. d5 {He pushes it. This is what KID players want, they have a ready made plan. sink a Knight on c5 hitting the e-pawn and get in f5.}
7... a5 {To stop b4 keeping a Knight off c5 it also slows down White's Queenside play.}
8. O-O Na6 {Still theory, The Knights is aiming for c5 and not b4. See the next move.}
9. a3 {That is where White though the a6 Knight was going. A wasted move. If Black gets in a4 then the Queenside is gummed up and the Knight stays of c5 forever.}
9... Nc5 10. Nd2 {To hold the e-pawn. Now I like 10...a5 but Black's next is also good.}
10... Bh6 {The KID Bishop in locked centers is often a big pawn. Black takes this opportunity to swap it off. He is also threatening Bxd2 and Nxe4.}
11. Nb3 {White leaps at the chance to rid Black of his Bishop and perhaps dreams of invading the dark squares around the Black King. It simply drops the e-pawn. Losing any central pawn in these positions is tantamount to losing a piece. Indeed there are some lines where Black actually gives up a piece just to get the e-pawn. Here he gets it for nothing.}
11... Bxc1 12. Rxc1 Ncxe4 13. Bd3 Nxc3 14. Rxc3 {Now surely 14....a4}
14... Bg4 {Good players know what pieces to keep and what pieces to swap, This bishop is actually in Black’s way. Black has the e-pawn in his pocket so why not do a bit of fishing.}
15. Be2 {Why not 15.f3 a move White plays anyway. Then the Bishop goes to where? Back to c8 and the a8 Rook sulks in the corner. Back to d7 but the Knight needs that square to get to c5. Bf5 invites g4 after f3. When losing try not to make your opponents win easy.}
15... Bxe2 16. Qxe2 a4 {Even without the extra pawn Black is getting an ideal KID.}
17. Nd2 Nd7 {Clearing the path for the f-pawn and heading for magic KID square. c5.}
18. Ne4 {Invites a free f5. How's about Qe3 with Qh6 and Rh3 ideas The Knight can join in with Nf3. Do something active else the extra centre pawn will just crush you.}
18... f5 19. Ng3 {No Rh3's in this game. I doubt very much if Black will play a hasty f4 giving the Knight e4.}
19... Nc5 {Hello again.}
20. f3 {He is expecting f4 this is to bolster e4. Black is planning e4 he will play f4 only if is tactically justified.}
20... Qf6 {Black now shuggles the big bits behind the pawns. Note the c5 Knight and the a4 pawn have stopped any Queenside play. This is all clever stuff.}
21. Rcc1 {One move appears as good as any other. The Rook rushes to the Kingside to defend. At least my Rh3 idea had him rushing to the Kingside to attack.}
21... Rae8 {e4 is coming.}
22. Rce1 {White points his bits at e4, he knows where the final break is coming from.}
22... e4 {Perfectly timed. Though White has 4 units on this square and Black only 2 (the f-pawn is pinned) it works.}
23. fxe4 Qd4+ {Steps out of the pin on his f-pawn with tempo. Round about here White would have realised 24.Kh1 is met with 24...f4 and the g3 Knight is lost.}
24. Qf2 Qxf2+ {This does it.}
25. Rxf2 {It matters not how White takes back - the same thing happens.}
25... Nd3 {White drops the exchange. Too much. White resigned.}
The ideas and plans Kingshill used are common knowledge to most players.
Even me.
This Polish lad was in Bells tanking all the other lads.
Eventually I sat down to join in on the fun.
The Polish Guy v GP. 5 Minute game, Sandy Bells.
1. e4 d6 2. d4 Nf6 3. Bd3 g6 4. c4 Bg7 5. f3 O-O 6. Be3 e5 {The game has gone from a Pirc into a Samisch King's Indian. The pawn strcuture is different but the gist of the plans are the same.}
7. d5 Nfd7 {Combining the the Nc5 and f5 plan. Usually in the Samisch White 0-0-0 so I judge no need to prepare Nc5 with a5 and a White b4 after 0-0-0 will be weakening.}
8. Nc3 Bh6 {A wee tactical trick to get rid of my big pawn on g2 if 10.Bxh6 Qh4+ and Qxh6}
9. Qd2 Qh4+ {A positional check. The idea is to soften up f3 after I open the f-file. Bollocks! That is me setting a blitz trap. I'm looking for 10.Bf2 when 10...Bxd2 is a CHECK. The games might be naff, the notes might be odd but they are honest!}
10. g3 Bxe3 11. Qxe3 Qe7 12. O-O-O Nc5 13. Bc2 Nbd7 {Gets some bits out. I have shelved the f5 plan. He will open the f-file for me. Wish I could get rid of that c8 Bishop.}
14. h4 a6 {Now the race is on to see whose attack gets in first.}
15. h5 b5 16. hxg6 fxg6 {I had to do that but I'm happy, the Queen holds h7 and the f8 Rook tickles f3.}
17. cxb5 {Good he cracks first but b4 was a threat.}
17... axb5 18. a3 {Another defensive move. Whilst he is making moves on the Queenside I am safe on on the Kingside.}
18... Nb6 {Nc4 is coming with possible sacs on a3. (which I miss) That c8 Bishop is a pest. Like Kingshill I want rid of it.}
19. Nh3 {Thank you.}
19... Bxh3 20. Rxh3 Nc4 21. Qh6 Rxf3 {I guess that Queen check on move 9 weakening f3 was OK after all.}
22. Rdh1 {He has tripled the big bits on the h-file. The game peaks.}
22... b4 {Looking at it now 22...Rxa3 or 22...Rxc3 is on. Never mind, remember it was a 5 minute game. If now 23 Qxh7 Qxh7 24.Rxh7 bxc3 and I doubt if White can take the a8 Rook allowing cxb2+.}
23. axb4 {23 Qxh7+ was better now the Rooks and Knight do murder.}
23... Ra1+ 24. Bb1 Nb3+ 25. Kc2 Nd4+ 26. Kc1 Ne3 {Setting up a nice Blitz Knights only mate.}
27. Qxh7+ Qxh7 28. Rxh7 Nb3+ {Mate. If I recall it yet another round of applause from the boys in Bells and a 'Who the hell are you' look from my opponent.}