1. Joined
    25 Sep '05
    Moves
    5899
    12 Feb '07 03:51
    For me, the longest games tend to be the most boring. They're usually long because someone isn't willing to resign a hopelessly lost position. Granted, I know many top-level games can continue on well past 50 moves, but those that go into 80+ seem to often be because the opponent wants to see if they can squeeze out a stalemate.

    My most exciting games tend to be around 30 moves or so.

    Anyway, Game 2776746 is my longest game at 76 moves, but that's mostly because I botched much of the endgame.
  2. Joined
    30 Oct '05
    Moves
    3072
    12 Feb '07 04:491 edit
    Game 1626370 Here's one from a while ago (66 moves) that I'm not particularly proud of. I didn't see Bf1 and I thought I was going to take both rooks. Also on move 27 I missed a winning move. Can you spot it?

    Game 2209116 Here is a more recent game (63 moves) and one of the best I've played on RHP. I remember being really proud of myself when I found 41. Rc1. Enjoy~
  3. Under the North Star
    Joined
    20 Jun '05
    Moves
    10625
    12 Feb '07 09:26
    Game 2258843 The longest game - 77 moves
    Game 2341911 The second longest game - 71 moves
  4. Standard memberDiet Coke
    Forum Vampire
    Sidmouth, Uk
    Joined
    13 Nov '06
    Moves
    45871
    12 Feb '07 18:51
    Game 2751727😀
  5. Standard memberGalaxyShield
    Mr. Shield
    Joined
    02 Sep '04
    Moves
    174290
    12 Feb '07 18:55
    Originally posted by Diet Coke
    Game 2751727😀
    I don't think you can count that. That game was drawn at move 46.
  6. Porthmadog
    Joined
    12 May '06
    Moves
    17753
    12 Feb '07 19:42
    Game 2953829 This game was 76 moves. I messed it up on move 68! Guted.
  7. Joined
    21 Feb '06
    Moves
    6500
    12 Feb '07 20:15
    Game 2772865 67, won.

    Game 2070995 72, won

    Game 2071002 80, won.

    Game 2287631 91, loss.

    Game 1844055 95, won.

    Game 2032049 96, won.


    it should be noted however, most of these are only as long as they are because when winning I just usually simplify that look for technical mates, etc.

    that said, a lack of good technique also adds more moves to the scoresheet.
  8. Standard memberRamned
    The Rams
    Joined
    04 Sep '06
    Moves
    13491
    12 Feb '07 20:47
    Game 2032049 96, won.


    it should be noted however, most of these are only as long as they are because when winning I just usually simplify that look for technical mates, etc.

    that said, a lack of good technique also adds more moves to the scoresheet.[/b]
    wow first time I've seen that sort of mate.
  9. Joined
    21 Feb '06
    Moves
    6500
    12 Feb '07 21:03
    Originally posted by Ramned
    wow first time I've seen that sort of mate.
    I had to learn how to do it just for that game!
  10. Standard memberWulebgr
    Angler
    River City
    Joined
    08 Dec '04
    Moves
    16907
    12 Feb '07 21:33
    My longest win here was Game 1558232, but Game 2660525 was longer by a few moves.
  11. Joined
    03 Feb '04
    Moves
    77968
    13 Feb '07 13:34
    99!!!

    Game 457040

    But again, should well have ended a lot earlier by resignation ( no offence intended to my opponent - I support the right to fight to the death ).
  12. Hainesport, NJ, USA
    Joined
    22 Jun '04
    Moves
    17527
    13 Feb '07 14:40
    I don't think so. I like playing over games, i always learn something, but there's no correlation between length and interest.
  13. Standard memberrotk
    Orc slayer
    Gondor
    Joined
    20 Jan '06
    Moves
    15582
    13 Feb '07 17:40
    Game 2698572 68 moves, I don't have any over 70 move!
  14. Standard memberketan
    Learning Chess
    rajkot
    Joined
    23 Aug '06
    Moves
    18088
    14 Feb '07 01:16
    Game 2729364 76moves won
    Game 3096673 46moves lost
  15. Joined
    07 Nov '04
    Moves
    18861
    15 Feb '07 13:50
    My longest game so far is Game 1078193 against Meman, which lasted 124 moves. In fact it would have probably gone on a lot longer had Meman not been kicked off the site for engine use. I was awarded the game, even though the final position is only a draw despite the material advantage (Q+2P v Q). I certainly intended playing on as long as I legally could if only to spite an opponent who was clearly using an engine.
    The whole game was in fact quite weird. I managed to make a 'mouse slip' on move 5 (I meant to play 5.Nge2 not Qe2) and lost a pawn for nothing. Then I chucked in a second pawn in an attempt to get some play but really didn't have much compensation until Meman (rather typically for a computer) greedily forced me practically to sacrifice an exchange. Fortunately, this proved to be very strong and allowed me right back into the game, and after a forced sequence of moves, I emerged with Q, N + a+b Ps v Q + R. This should of course be drawn, but I intended to play on a while, since I could hardly lose and my knight stood quite actively. However, I was amazed that, on the first opportunity (move 63), Meman voluntarily gave up the exchange, leading to the endgame Q + 2P (a+b) v Q.
    Then I vaguely remembered having shortly before read an article by John Nunn in which he presented various endgames whose assessments had been changed by the advent of the silicon monsters. One of these turned out to be exactly the endgame above (namely Q + NP + RP v Q), which was originally considered an easy win but now reassessed as a draw in most cases where the defending King is not cut off from the pawns' queening squares.
    Clearly, Meman's engine was equipped with the latest endgame theory and preferred to defend an endgame it 'knew' to be a draw than play on in a position, which though drawn, might have been assessed by the engine as slightly better for white.
    No human player would dream of playing like that, since the techical draw that computers have found in this endgame requires only moves at a number of critical stages. Incidentally, if anyone wishes to have a good look at this endgame themselves, one of the main reasons it is drawn is that the defending side always seems to have stalematting resources when the pawns (ot the attacking King) get too far advanced.
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