1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 g6 6. Bc4 Bg7 7. O-O Nxe4! {I like this because it gives me a central majority plus the bishop pair what i give back though is more development for white and I have an exposed king} 8. Bxf7+! Kxf7 9. Nxe4 Rf8 {I figured this was force else Qf3+} 10. c3 h6 {I want to put my king on h7 eventually plus I keep his pieces out of g5... slightly weakening but my king is already slightly exposed anyway} 11. Kh1 Kg8 {his last move prepares f4 so I have to be read to fight on that file} 12. f4 Nc6 {simple developing move fighting for the e5 square to get my central majority rolling} 13. Be3 d5 {fighting for the center here is important... its my main imbalance right now... if I can open up the game my bishops will show there power} 14. Nc5 Qd6 {? wasn't sure about this after I played it because of Nb5} 15. Nd3{? missing 15.Nb5} Bd7 {connecting rooks and blunting the effect of Nb5} 16. Qd2 Kh7 {he was threatening f5 plus I have to play this if I want to play e5} 17. Rf3{getting ready to double rooks as a counter measure to e5} a6 {finally taking control of that b5 square so that I can easily and safely play e5} 18. Raf1 e5 19. fxe5 Nxe5 20. Rxf8 Rxf8 21. Rxf8 Qxf8 22. Nxe5 Bxe5 23. Nf3 Bg7 24. Qxd5 Bc6 {after a series of exchanges my bishops finally show there power} 25. Qc5{trying to trade queens} Qf7 {avoiding the trade and not giving white many option since his knight is pinned to mate} 26. a3 Bxf3 27. gxf3 Qxf3+ 28. Kg1 Qd1+ 29. Kg2 Qe2+ 30. Kg3 Qxb2 {this is bad 30...Qe1+ and if 31.Bf2 then 32... Be5+} 31. Bd4 Bxd4 32. cxd4 Qb3+ 33. Kf4 Qf7+ 34. Ke5 Qf5+ 35. Kd6 Qf4+ 36. Kd7 Qf7+ 37. Kc8 Kg7 38. d5 Kf6 39. Qd6+ Kf5 40. Qd7+ Qxd7+ 41. Kxd7{I was in time trouble the last ten or so moves and ended up giving the game away}
is nice to see how you chase the king, but in the end only brings him into a superior position... usually when a king is flying like that, the game is over...
Originally posted by ketchuplover Perhaps 22...Qf1+ would've been sufficiently vexing. Upon further review white missed 10.Ng5+
a check was why I played 9...Rf8 so that my king would just be chased to a good square... The knight isn't really doing anything on g5 and I'll just gain a tempo on it.
Originally posted by tharkesh nice game and comments...
is nice to see how you chase the king, but in the end only brings him into a superior position... usually when a king is flying like that, the game is over...
Yeah, it was because of that ...Qxb2 move, I was greedy and went for material then I became forced to trade bishops.
Originally posted by ketchuplover Perhaps 22...Qf1+ would've been sufficiently vexing. Upon further review white missed 10.Ng5+
Actually, I think that would have been a decisive blow and I saw it in the post mortem. It makes it impossible for the white queen to my pawn because when I double take the knight it is checkmate so the threat is a little stronger than in the game... it was more acurate and would have given me an extra pawn without the compensation white got in the game.
Originally posted by yosiman But after the check and king move, white can move his d knight and fork the queen and rook. I don't know how good it is though.
Edit: Sorry, I forgot to hit reply and quote. I'm talking about 10. Ng5+
Oh yes I actually thought of that in the game which is why i played h6 lol... I forgot. It was a 60 min game.
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