Yes Clandarkfire a good example.
Another pawn formation that deserves a diagram.
The purists will point to the isolated pawn, the two pawn islands
and the connected passed pawns.
All fiddle-faddle. and cods-wallop.
Grit I'm gonna be looking at your games and if you aint at least 3 pawns
down after 15 moves then there will be trouble. (that's a pawn sac every 5 moves).
And God help you if you ever go a pawn up.
Why do they call them pawn islands? they aint surrounded by water.
Why connected pawns?
They are not joined together. If you move one the rest don't
move at the same time as if they were connected.
Why passed pawns?
Look at the diagram and Black's Queenside pawns.
They are all abreast in a line none are passed each other.
And doubled pawns?
They aint doubled. One pawn is infront of the other.
If they were doubled they would sharing the same square.
And a Backward Pawn?
What does that mean? You have a pawn on the board that can move backwards?
These endgame buffs with their endgame terminology need a darn good slapping.