20 Oct '14 13:05>1 edit
"I understand opening theory as a basic concept. So you don't lose games
early, avoid traps and understand certain lines.
But, does it really improve your chess game"
The bit about 'understanding certain lines." is the I think the key.
In the days when the MCO was a must have it only took you up to
move 12 -16 with very few complete games.
(I say 'must have' when infact MCO the only thing really available.)
A lot of the time you were making/memorising these moves without a clue
why you were playing them. MCO stopped around about move 12
(or to more precise...your brain ceased up around about move 12) and you
where left with a 'White/Black is better' or the game is equal maker.
It was akin to to going to a restaurant and being shown pictures of the
meal you are about to eat but never actually eating anything.
Yoiu are still hungry.
Later dedidcated opening books came out with complete games so
you could taste the whole meal and if the game was noted up correctly a
whole feast of side dishes (ideas...I'm culinary mode.) were presented for
you to sample.
Dividing study time up into %'s is possible wrong.
Play out the full game and you will get a genuine feel for the opening
and middle game tricks that can apply to any opening.
Endgame study should be a separate thing all together. If you beef up
(still in cuinary mode) on your Rook endings it will score you points.
If you have the basic opening principles then you should be able to play
any opening
(outside of the heavily tactical openings which do require pre-knowledge
as the tricks and traps are waiting for standard opening moves.
Wilkes-Barre, Latvians, King Gambits, Max Lange those kind of openings.)
You can test this theory. Pick an opening you have never played before.
Take it 5-6 moves in and try to figure out what to play for both sides.
The chances are you will hit the main line moves just by following the
simply policy 'if in doubt get a piece out'.
early, avoid traps and understand certain lines.
But, does it really improve your chess game"
The bit about 'understanding certain lines." is the I think the key.
In the days when the MCO was a must have it only took you up to
move 12 -16 with very few complete games.
(I say 'must have' when infact MCO the only thing really available.)
A lot of the time you were making/memorising these moves without a clue
why you were playing them. MCO stopped around about move 12
(or to more precise...your brain ceased up around about move 12) and you
where left with a 'White/Black is better' or the game is equal maker.
It was akin to to going to a restaurant and being shown pictures of the
meal you are about to eat but never actually eating anything.
Yoiu are still hungry.
Later dedidcated opening books came out with complete games so
you could taste the whole meal and if the game was noted up correctly a
whole feast of side dishes (ideas...I'm culinary mode.) were presented for
you to sample.
Dividing study time up into %'s is possible wrong.
Play out the full game and you will get a genuine feel for the opening
and middle game tricks that can apply to any opening.
Endgame study should be a separate thing all together. If you beef up
(still in cuinary mode) on your Rook endings it will score you points.
If you have the basic opening principles then you should be able to play
any opening
(outside of the heavily tactical openings which do require pre-knowledge
as the tricks and traps are waiting for standard opening moves.
Wilkes-Barre, Latvians, King Gambits, Max Lange those kind of openings.)
You can test this theory. Pick an opening you have never played before.
Take it 5-6 moves in and try to figure out what to play for both sides.
The chances are you will hit the main line moves just by following the
simply policy 'if in doubt get a piece out'.