For your entertainment and leisure variety.
Paranormal Chess
A chess variant where reality is fragile, and every move invokes a supernatural anomaly.
Before each move, a player rolls a six-sided die (d6). The result triggers a unique, game-warping anomaly that alters the board state. After resolving the anomaly, the player must then make a standard chess move. Victory is achieved not by checkmate, but by the literal capture of the opponent's king.
Differences from Classic Chess
No Check & No Checkmate: The king is a piece like any other. You must capture it to win.
No Castling
No En Passant
Pawn Promotion: Pawns can only promote to a Queen.
Kings can capture kings.
The Anomalies (Die Faces)
1 - Pawn's Curse
The opponent's pawns retreat 1 square backward (cannot retreat below their starting rank). Your pawns advance 1 square forward. Pawns do not move if their path is blocked.
2 - Call of Darkness (Knight)
Swap the positions of your Knights and Bishops. If one type is missing, the missing piece is summoned onto the square your opponent last moved from. If both are missing, a Knight is summoned.
3 - Call of Darkness (Bishop)
Swap the positions of your Bishops and Rooks. If one type is missing, the missing piece is summoned onto the square your opponent last moved from. If both are missing, a Bishop is summoned.
4 - Call of Darkness (Rook)
Swap the positions of your Rooks and Knights. If one type is missing, the missing piece is summoned onto the square your opponent last moved from. If both are missing, a Rook is summoned.
5 - Phantom
One of your long-range pieces (Bishop, Rook, or Queen) may pass through any pieces (friend or foe) this move but cannot capture. It must end its move on an empty square. This effect is optional.
6 - King's Shadow
Your king casts a deadly shadow in the exact compass direction (e.g., North, Northeast) of your opponent's last move. The shadow is an infinite ray originating from your king's square. You choose one enemy piece (including their king) on that ray to be instantly captured and removed from the game. If the opponent's last move was a knight's move, the shadow is not cast.
Sequence of Play
1 - Roll the Die: The player whose turn it is rolls the d6.
2 - Resolve the Anomaly: Apply the effect of the rolled face immediately.
3 - Make a Move: The player must make one legal chess move with any piece of their choice, adhering to all standard rules (except those modified above).
4 - End Turn: The turn passes to the opponent, who repeats this sequence.
Clarifications & Philosophy
Anomalies affect the board only for the current turn.
The summoned pieces from "Call of Darkness" cannot exceed the standard number of pieces (e.g., you cannot have a third rook).
This is not a game of memorized openings. It is a game of adaptation, tactical improvisation, and controlling chaos. The die doesn't limit your choices - it creates new, dynamic puzzles to solve each turn.
Paranormal Chess replaces the static battlefield of classic chess with a living, unpredictable realm where supernatural forces constantly reshape the conflict. It challenges not just your calculation, but your creativity and ability to turn chaos into victory.
Example & Discussion on the BGG chess forum (boardgamegeek):
https://boardgamegeek.com/thread/3562263/paranormal-chess
In relentless pursuit of new ideas,
Vadrya Pokshtya
@Pokshtya saidWould you like to play a set of 1 and 3 games? If you use any kind of help during the games I withdraw this offer😁…
For your entertainment and leisure variety.
Paranormal Chess
A chess variant where reality is fragile, and every move invokes a supernatural anomaly.
Before each move, a player rolls a six-sided die (d6). The result triggers a unique, game-warping anomaly that alters the board state. After resolving the anomaly, the player must then make a standard chess move. Victory ...[text shortened]... gamegeek.com/thread/3562263/paranormal-chess
In relentless pursuit of new ideas,
Vadrya Pokshtya
@Pokshtya saidThe only thing I would insist on in your words is nothing to read, watch, or any computer help, at any point in the games. I tried to send the set over with one day to move with a three day time bank, but you have your settings set to nothing below 10 day time bank. You will have to send them over at this point, I just don’t want it to take a year to finish the games, these settings of 1-3 can still take forever but I know you won’t do 1-0 and you haven’t moved in 22 days. What kind of help does the darkness give?
I would like to use the help of the Darkness, but if you insist...
@mike69 saidOh, I fear I may have misunderstood. Are you proposing we play standard chess? I must admit, I don't play standard chess; I find that particular game rather dull and uninteresting, to be honest. I had actually thought you were inviting me to play Paranormal Chess.
The only thing I would insist on in your words is nothing to read, watch, or any computer help, at any point in the games. I tried to send the set over with one day to move with a three day time bank, but you have your settings set to nothing below 10 day time bank. You will have to send them over at this point, I just don’t want it to take a year to finish the games, these ...[text shortened]... I know you won’t do 1-0 and you haven’t moved in 22 days. What kind of help does the darkness give?
@Pokshtya saidYou haven’t come anywhere near mastering the game, with much to still learn, why do you find it dull?
Oh, I fear I may have misunderstood. Are you proposing we play standard chess? I must admit, I don't play standard chess; I find that particular game rather dull and uninteresting, to be honest. I had actually thought you were inviting me to play Paranormal Chess.
@mike69 saidWhat makes you an authority on my skill level? My 40 years of playing chess only served to show me one thing: the need to create chess variants that are far more fascinating than the standard game. Thousands of people now play them. So please, don't presume to know what I have or haven't learned.
You haven’t come anywhere near mastering the game, with much to still learn, why do you find it dull?
@Pokshtya saidYour rating for one.
What makes you an authority on my skill level? My 40 years of playing chess only served to show me one thing: the need to create chess variants that are far more fascinating than the standard game. Thousands of people now play them. So please, don't presume to know what I have or haven't learned.
@mike69 saidAbout ten years ago, it was 2000-2200 or so. But I can tell you that the rating system is toxic. It's what kills the game. People don't play for the sake of the game itself, not for the love of it, but for a rating which they think proves their intellectual superiority over others.
@Pokshtya
Are you a grand master or even 2000 rated?
@Pokshtya saidI do, and others also but I do agree to the larger extent as they quit moving when losing. I enjoy playing higher rated players, I just can’t slow myself down mentally as my speed is go go go, not looking for a solid ckmate pattern when I know I should.
About ten years ago, it was 2000-2200 or so. But I can tell you that the rating system is toxic. It's what kills the game. People don't play for the sake of the game itself, not for the love of it, but for a rating which they think proves their intellectual superiority over others.
@Pokshtya saidYou've clearly put a lot of thought into this and I wish you luck with your variant. - That said, chess isn't dull and the beauty of the original game is the ease it can be learned and played. Your variant seems rather complicated and not user friendly. Also, the moment you introduce dice you introduce luck and depreciate the skill element of a classic game.
For your entertainment and leisure variety.
Paranormal Chess
A chess variant where reality is fragile, and every move invokes a supernatural anomaly.
Before each move, a player rolls a six-sided die (d6). The result triggers a unique, game-warping anomaly that alters the board state. After resolving the anomaly, the player must then make a standard chess move. Victory ...[text shortened]... gamegeek.com/thread/3562263/paranormal-chess
In relentless pursuit of new ideas,
Vadrya Pokshtya
And anyway, all chess games against the Ghost are paranormal in nature...
@Ghost-of-a-Duke saidHmm, I’m at one win and one stalemate I should have😇.
You've clearly put a lot of thought into this and I wish you luck with your variant. - That said, chess isn't dull and the beauty of the original game is the ease it can be learned and played. Your variant seems rather complicated and not user friendly. Also, the moment you introduce dice you introduce luck and depreciate the skill element of a classic game.
And anyway, all chess games against the Ghost are paranormal in nature...