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Paranormal Chess

Paranormal Chess

Only Chess

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@mike69 said
Hmm, I’m at one win and one stalemate I should have😇.
It would be far more impressive in this thread if you were beating him at his own variant.

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@mike69 said
Hmm, I’m at one win and one stalemate I should have😇.
I'll win the next 32. 🙂

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@Ghost-of-a-Duke said
Also, the moment you introduce dice you introduce luck and depreciate the skill element of a classic game.
I've created over a dozen chess variants that have no element of luck. The most well-known is 'Fairy Eater Chess'.
https://dagazproject.github.io/checkmate/fairy-eater-chess.htm
Then again, Jabberwocky Chess and BOK Chess (Battle of Kings) are quite popular as well...
So, please don't get the idea that I don't value chess mastery.
As I mentioned on the BGG forum, the idea of creating Paranormal Chess was...
"...searching for new forms and visions of the chess game that would push the boundaries of the familiar, transforming the ancient game into a living universe where every move is a collision of order and chaos, genius and chance, man and the unknown force hidden within the die; forms that would refresh the mind with the thrill of novelty and prove that chess is a living organism, capable of astonishing metamorphoses."
Now, regarding luck and skill in the game.
Yes, luck is a fundamental and powerful element in Paranormal Chess, but it functions differently than in most dice-based games. It is not a substitute for skill, rather, it is a catalyst for it.
The die doesn't decide who wins - it creates a new, complex puzzle on the board every turn.
The element of luck is strong, but its influence is ultimately governed by skill. It ensures that no two games are ever alike and constantly tests a player's creativity and adaptability. It is designed not to hinder strategic depth, but to create a different kind of depth - one based on dynamic improvisation and controlling chaos.

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@Pokshtya said
I've created over a dozen chess variants that have no element of luck. The most well-known is 'Fairy Eater Chess'.
https://dagazproject.github.io/checkmate/fairy-eater-chess.htm
Then again, Jabberwocky Chess and BOK Chess (Battle of Kings) are quite popular as well...
So, please don't get the idea that I don't value chess mastery.
As I mentioned on the BGG forum, the id ...[text shortened]... but to create a different kind of depth - one based on dynamic improvisation and controlling chaos.
I'm not against luck in a game per se. Poker or bridge for example require a great deal of skill, and yet still rely on the luck of the cards.

But chess is a perfect game. It's brutal and unforgiving It doesn't require luck, only opportunity. Variants are a fun novelty, but will also be a paler version of the original. - As an aside, earlier in the week I played a game in a local coffee shop with a Polish client who speaks very little English. Chess was our shared language. (That would never happen with a chess variant).

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@Ghost-of-a-Duke said
Chess was our shared language. (That would never happen with a chess variant).
Well said, and you are absolutely right! But at the same time, one could say that standard chess is a gateway to other chess worlds. It is a portal. Before one can learn to play, say, Atomic Chess, one must first learn the classic game. The world of chess variants is vast. One might not even have enough time in a single lifetime to explore all its corners. And believe me, in that world of chess variants, there is plenty to see.