24 Dec '09 12:08>
Merry Christmas everybody.
I was wondering about pawn structure. I am realizing in my games, that my endgames are suffering from either being down a minor piece, and/or my pawn structure looking like "stonehenge". Lots of gaps. So in the early middlegame, what are we looking for with our structure? I know we want to get our minor pieces (bishops/knights) active. At what point do we decide, "now I need to move some pawns into great places"? What should I look for? When is arranging your pawns more important than an attack we may see? How do we come to that decision? I realize I have plenty of weaknesses in my games, this one is just what is laying itself in front of me. 🙂
Eric
I was wondering about pawn structure. I am realizing in my games, that my endgames are suffering from either being down a minor piece, and/or my pawn structure looking like "stonehenge". Lots of gaps. So in the early middlegame, what are we looking for with our structure? I know we want to get our minor pieces (bishops/knights) active. At what point do we decide, "now I need to move some pawns into great places"? What should I look for? When is arranging your pawns more important than an attack we may see? How do we come to that decision? I realize I have plenty of weaknesses in my games, this one is just what is laying itself in front of me. 🙂
Eric