10 Sep '06 19:29>
Originally posted by AmauroteClocks are always a problem. This depends on how many clocks you will have and how many players but what about pairing up players into teams of 2,3.
Ha, great article, thanks for that, Rahimk - they seem a pretty modest bunch on the whole (one of them conveniently forgot to mention another player who is his deadly nemesis when I was hunting down inmates with an interest and talent for chess), slight difference from that penitentiary in that
gamestations and playstations (PS1s) are available and chess ...[text shortened]... to beg, borrow or steal some stopwatches because there's been no response from the County.
That way they can practise democracy and get to know each other better. As long as they get along though.
Other options could be to get a few of the stronger players giving simuls. or if you could get some outsiders. Then usually if there is a clock problem you do it this way.
When the person gets back to your board you have to move. This way clocks are not required. With many of the simuls that is what they do. Polgar's huge simul. was the same way. So the person moves, goes to the next boards...and when he comes back to your, you have to move.
But i think the best way was already mentioned. Get a couple big digital clocks, stopwatch type so everyone can see them and then set them to a timer, and when it beeps, everyone has to move.
When are you think of starting this thing?